Bokurano: The Darkness Within Our Hearts | Review

A brief spoiler-free review of the 24-episode spring 2007 anime “Bokurano: Ours,” animated by Gonzo, directed by Hiroyuki Morita, and based on Mohiro Kitoh’s manga of the same name.

***MINOR SPOILERS FOR THE FIRST COUPLE EPISODES ARE PRESENT***

in the grotto.jpg


How Would You Spend Your Last Day on Earth?

I’m sure you haven’t given it much thought; to which, neither have I. None of us do, and yet here’s an anime where kids are told when they will die, how they will die, and that whatever they do with their final day is up to them. There is no running away from fate, it’s do-or-die time. However, I suppose my words would have more weight if I told you why. Allow me to backtrack . . .

Fifteen children are enjoying their youth together at a summer camp. It’s sun, sea, and, what’s this? A mysterious grotto by the shore? The kids explore the creepy cave only to find a strange setup of computers and monitors, along with an even creepier old man calling himself Kokopelli. Supposedly, Kokopelli’s been developing a game, one where the players pilots a giant robot to defend Earth against 15 different alien invasions, and all he needs now is willing players to test it out. Sounds fun, I mean, what could be the harm? By individually placing their hand on a scanner, the kids complete their contract and suddenly blackout.

kokopelli.png

They awaken back on the beach. Other than the fact that night has fallen, everything appears normal. Normal, EXCEPT for the impossibly high 500-meter-tall giant robot now towering over them! In a horrific twist of fate, the children must now take to their seats to pilot Zearth one at a time in hopes that they have the physical strength and mental fortitude it takes to defeat the bizarre enemies. But Kokopelli’s abrupt disappearance leaves the afraid and confused kids with harsh truths they must discover on their own: What exactly is Zearth, and what is the giant robot’s energy source?

Before I rip into the fantastic story of Bokurano, I wanted to address my biggest issue with the show right off the bat: the “antagonist.” Surely, even just by reading the synopsis something seems fishy. Where did Kokopelli go? Will he reappear later as the antagonist? It’s tricky for me to explain much of anything without ruining the surprise, but I can imagine that you, too, understand that there’s something else at play here. And here’s the thing: that “something” doesn’t really make much of an appearance. When director Hiroyuki Morita brought over the story from Mohiro Kitoh’s manga, even he felt that some of Bokurano was just way too damn sad (sources are all over the web confirm this).

So he changed it, and I think that the force that moves the anime along was “left behind” in the process, either because it didn’t mesh well with Morita’s new story, or that there wasn’t enough time to explain it all (as is what often happens in anime). Don’t worry, this anime adaptation is still one of the most depressing things you’ll ever watch, but if the ending feels somewhat incomplete, it’s because *frustratingly* this is not the same ending intended from the start.

cast

The Saddest Soldiers for the Saddest Anime Ever

Systematically, we bear witness to pilot after pilot fight their battle and depart from the scene. Where do they go, what happens to them? Ready for a dose of reality? ***SPOILERS for the first couple episodes, but they die. That’s all there is to it. There’s no glory, and no reward. Once you’ve served your purpose in prolonging the planet’s safety, no longer are you of any use to Zearth and Koemushi, a cruel and sadistic ABOMINATION whose job is to circulate this cycle of death and inevitably select the next pilot.

Each episode or two, we center our narrative focus on the next pilot chosen. From family and friends to one’s most carefully guarded secrets, we quite literally see all of it. The darkness in our hearts can seem infinitely deep, regardless of one’s age, and the fronts we put up can’t always mask it all. We see kids break, physically and emotionally, and although we know that they’ll die at the end of the episode, it can still be dramatic and utterly heartbreaking. Honestly, I wish they had more time . . . I won’t go into further details for real spoilers, but watching others suffer is . . . well, “Pain is addictive.”

Bokurano is thrilling up until the very end, even if it is hard to watch these poor kids undergo psychological torment to no end. Either it was super interesting to watch or, subconsciously, I wanted to quickly put them out of their misery, but I just could not put Bokurano down for a second.

fight.jpg

Oh, and be prepared to have your guesses as to who’s next get smashed, as even the seemingly “main” characters are not spared from Koemushi’s wrath.

Lost Iconography: The Circle of Chairs

A lot of early 2000s anime don’t hold up very well in today’s day. Bokurano is no exception from this. The show’s characters can look pretty rough on the eyes, and other than the robot fights, Gonzo’s animation is kept to a minimum, resulting in too many dialogue scenes and conversations that don’t seem to end. On those robot fights though, man—Bokurano’s got some of the most engaging, exciting, strange, and truly colossal mech fights that the genre has to offer! Unlike a tedious game of “My gun is bigger than your gun,” a real amount of strategy is required to pilot a robot that essentially has no controls—just your mind. Sync with Zearth, tell it what you want to do, and it will likely perform the feat even if its mechanical structure has to be reconfigured entirely. Just as how we know more about the cast as we go along, we come to see Zearth’s true range of abilities, and understand why it is able to put up such a good fight.

bokurano fight.PNG

I wanted to briefly mention the chairs, though. You know, that eerie circle of unique chairs inside Zearth’s pilot chamber. The chairs are how the pilots enter and exit Zearth, and without their genius iconography, works like Madoka Magica may not have that extra special “Shaft” touch. A single object or location can tell an entire story—and these chairs encompass both of those categories. Whenever I see Daiichi, Komoda, or Chizuru’s chairs, I immediately recall their struggles, their emotions, their story, which is absolutely wild given that they’re ultimately just furniture. Where do you spend most of your time sitting? How does that area represent who you are as a person?

bokurano characters.jpg

While the main OST doesn’t offer much in the way of me thinking, “Oh yeah, that’s Bokurano!” Chiaki Ishikawa has absolutely dominated the sound department with her amazingly addictive OP and two excellent ED themes. “Little Bird” and especially “Vermilion” are rich with a somber quality to them, but “Uninstall” ranks up there as one of my favorite OPs of all time for its epic melancholy, sorrowful lyrics, and ability to call to mind all of the beauty and tragedy in Bokurano. 

The Pain of Letting Go

Could you put enough pain on a single person to change the human heart? Short answer, yes, but the road to such change can be messy, frustrating, and completely exhausting. Bokurano‘s main interest comes from the constant curiosity of where the story is headed next. What will ultimately stick with you, however, are the hearts left behind along the way, and the stories that succumbed to tragedy—or the few that ended with a glimmer of hope.

As characters exit the stage one by one, their vacant seats are left to inspire the next chosen hero. At one point, these chairs had a warm body that sat in them, that thought about their place in the world, and that struggled to come to terms with their fate. Although its visuals are dated and some of its background plot points could’ve been fleshed out better for the finale, Bokurano still holds fast as a gem of its genre, reminding us that everyone suffers—but we that can still be saved.

waku.jpg

An awesome reality came to meet us from beyond. It came to laugh at how simple our existence was. Even when I covered my ears, the truth slipped through both hands and confounded me . . . I have no choice but to act as a warrior who knows no fear.—from “Uninstall,” the opening theme


Bokurano‘s been sitting on my backlog ever since I watched Evangelion, and now that I’ve FINALLY seen it, I can confidently recommend it to fans of that other popular abstract mecha anime. Their distorted premises may be different, but the stakes of the game are the same, in that a group of kids must pilot giant robots against the wrath of the heavens—or face the destruction of their world. Similarly, both stories feature a very human cast dealing with issues like depression, anxiety, and other mental illnesses to sexual frustration and an inferiority complex. Both series handle these themes with extreme care and realism, which can be appreciated immensely. If it isn’t a surprise by this point, then please, let’s honor Bokurano: Ours as a “Caffe Mocha” title, a rating reserved for only the best!”

bokurano poster full.jpg

Because of its clockwork death count and endearing participants, I found this smartly written survival game to literally be The Saddest Anime I’ve Ever Seen. Despite being full of nothing but misery and grief, the suspense of hope that releases at the very end feels immensely satisfactory. If you’re up for a bit of a psychological challenge and don’t mind a throwback, you ought to give Bokurano a try (Crunchyroll’s got it for FREE)! Already seen it? Let me know what you thought about Bokurano or this review down in the comments and we can reminisce together! Thanks for reading, and until next time, this has been

– Takuto, your host

Dramatic Irony Causes Suguha’s Terrible Fate | INTRO & PART I: In Defense of Fairy Dance

This is part one of the five-part series “In Defense of Fairy Dance,” a collection and comprehensive analysis defending the positive aspects of Reki Kawahara’s “Fairy Dance” arc in Sword Art Online. Research was gathered from the anime (sub and dub versions) and volumes three and four of the light novel series. This is in NO WAY written to justify all of the second half of the series, nor is it to say that it is particularly well-written. Instead, it is a half-full glass of the neat things the series did, and why I enjoyed myself with most of the content despite the glaring flaws. HEAVY SPOILERS EXIST.

Welcome to ALfheim Online, a virtual realm where you and your friends can soar the skies of a fantasy world, fight enemy fairy clans, and, one day, reach the top of the World Tr—

Why fool ourselves? Nobody likes the “Fairy Dance” arc. Well, I shouldn’t say everyone, as those who merely dismiss the entirely new plot, characters, and atmosphere just to watch it for fun most likely don’t realize all of the sudden, arguably hypocritical, dishes the second half of the infamous Sword Art Online brings to the table.

But is it as “downright lazy, sexist, and stupid” as opponents claim? Do the underlying themes of dramatic irony, devotion towards love, true freedom, and misunderstanding of the bounds of humanity’s evil even matter if our favorite character gets her sword taken away? Can we merely cast these intense messages aside? Never, and this compilation will hopefully show you why.

Accompanying me on this journey will be the third and fourth volumes of the series because hey, “The books are always better than the movies, right?”

WIN_20160321_22_47_06_Pro


FIRST, learn the difference:

IRONY . . . the expression of one’s meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect.

DRAMATIC IRONY . . . a literary technique, originally used in Greek tragedy, by which the full significance of a character’s words or actions are clear to the audience or reader although unknown to the character.


“You’ve been met with a terrible fate.”

Kawahara hints Suguha Kirigaya’s love for her brother Kazuto from as early as page 20. While we’ll eventually find out that they are not blood related, incest is its own beast to be tackled at a later date. All we know is that she is love-struck, and that love will be her driving focus to improve herself. She doesn’t discover this truth for herself until seeing the pain in Kazuto’s eyes when she visits the hospital with him for the first time. Just as they were spending sunrises together, training, happy as can be, Suguha immediately withdraws her heart, for she “realized what her heart truly desired, and that it was in a place she could never reach, (74, vol.4).” It is at this time where, for Suguha, the gaming world is all she can rely on. The real world will bring pain – a pain which sharing with anyone can destroy you from the inside out – and she knows this well.

Tragedy likes following Sugu around, though, as now it is Leafa’s turn to shoulder her agony. After her hospital visit, Sugu hits up ALO to vent. “If she cried here, she knew she’d never be able to give up on this. Instead, she’d cry a bit in the fairy world. Leafa was always peppy and energetic; she’d be back to laughing in no time, (74, vol.4).” Crying here means giving up, and girl’s got more backbone than that. So she thinks, “Ah, Leafa’s a good chap, she’ll fix me up right away!”

Wrong. Leafa was fighting her own battles regarding Kirito love, and now she’s got a war. From here on, Sugu will scarcely leave the virtual world. One reason is the quest at hand, to reach the World Tree, but the other is to avoid the tragic reality waiting for her back home. How do you confess your love to a sibling? I honestly don’t think you can without it corrupting the relationship. Holding it back as tightly as you can is the only safeguard (forgetting about a loved one is hard to do when you LIVE with them), so what better place to store the key than in an intangible world.

As the “stabbing pain deep in her heart” continues to ring, Leafa awakens in Alne following their overnight venture to “wait for the pain to turn into liquid so it could drip from her eyes.” When further confronted by Kirito, she replies, attempting to put a smile on her face, “’Well, Kirito . . . I . . . I’ve got a broken heart,’ (76, vol.4).” To which he charismatically responds:

’You’re allowed to cry when it’s hard – there or here. There’s no rule that says you can’t express your emotions in a game.’

I’m not the biggest Kirito fan, but that line was just the “bit of awkwardness” Leafa – no, Sugu – needed to hear most. “’I love my brother,’ she told herself . . . ‘But I can’t speak this feeling aloud. I have to keep it trapped deep in the deepest part of my heart. That way I might actually forget about it one day.’” This will have to be the tying point for her, and she’ll try her damnedest to bury her lust. If SAO and life itself has taught us one thing, however, it’s that everything comes to an end.

Suguha finds out

It’s a catastrophic moment we saw coming since episode one of the second half, yet here it is, and it’s even more devastating than we could’ve imagined. 

On page 102 of volume four, Suguha breaks down. Her efforts to conceal her “wicked thoughts” have been all for not when her knight in black armor Kirito reveals that cursed name of the princess he is searching for: Asuna.

’I . . . I . . .’ Her feelings turned into tears and tears into words before she could stop them. ‘I-I betrayed my own heart. I betrayed my love for you . . . ‘I was going to forget, to give up, to fall in love with Kirito. In fact, I already had. And yet . . . and yet . . . I’ . . . ‘I was so happy when you came back from SAO. I was so happy when you started treating me the way you used to. I thought you finally saw me for who I was’ . . . ‘But . . . after this, I’d rather you kept being cold to me. Then I wouldn’t have realized that I love you . . . I wouldn’t have been sad to learn about Asuna . . . and I wouldn’t have fallen in love with Kirito to replace you!!’

‘. . . Sorry . . . ‘

The ball just dropped. Readers and audience members only look to the floor in guilt and self-loath just like Suguha. Her slamming the door is the final sound to finish off her tirade, and it’s scary effective. Her thoughts of holding it in and shoving it down her throat are worthless now. For once, I have to give Aniplex’s English dub the props for providing the best reenactment of the performance. Cassandra Lee Morris absolutely crushes the role, vocalizing herself like she would in Sugu’s feet and topping it off with a tear-filled shattering cry.

Video posted by NintendoxWolf on YouTube. I do NOT own Sword Art Online.

The secret’s out, and this could arguably be where the curtain closes for SAO. The dramatic irony for Sugu, if you haven’t already guessed, is the multilayered thought she loves her brother, but that is, quote, “wrong.” So instead, she abandons her love to fall for Kirito, a bishounen badass whom she feels so alive with on quests. She’ll escape the harsh reality for a fantasy world of electrons only to discover the black avatar is none other than the boy she tried so hard to hide her heart from in the first place.

The legacy of this tragic yet classic scene

This scene is not only the most emotional and gut-wrenching part Sugu will ever shine in, but also a decent hit on Kazuto. All this time, he has known the Net to be a place where everyone has a “secret inner side.” It’s now that he questions his own familial and relationship status with his cousin: “Who is this person, exactly? Do I really know them? (105, vol.4).” This guilt is almost as heavy a burden as being responsible for killing off his first group of friends back in Aincrad. You should realize by now that it’s nearly impossible to knock Kirito off his feet – And Sugu did it verbally in less than two minutes.

As much as tragedy has woven these two fates together, SAO will once again prove that gaming and friendship can mend the bonds once broken by the game. Knowing that her knight would wipe his tears aside and grab his sword, Suguha reaches out to her “shining crown ahead of her” and “set it on her head.” Though its resolution was shamefully brief (a mere shrug to the side cause Asuna comes first), SAO fans of the dramatic irony device will revel in this classic scenario for years to come, and its outstanding effects it set on Suguha will not be forgotten so long as we remember the sacrifices she made to truly grow wings and take off.

Kawahara is guilty of adding more females to the story not only because he claims it’s easier to add a new face to give the MC a new relationship, but also because he likes the idea (Afterword vol.3). However, the light novel series is a monumental step up in terms of more cohesive understanding and better execution of elements like dramatic irony. In comparison to the anime, the “boobs and butts” are also much less distracting and in your face, being a bouncy visual production and all. I’m sure it’s meant to be pleasing to the eyes, yet I believe it deflowers Kawahara’s vision given the much more intricate and meaningful (and appropriate) actions, pauses, romantic elements, and thought processing found in text.

I realize that that her situation could be very difficult to imagine yourself in, but gosh dang, you’ve got to give a teen girl props for trying her hardest yet still falling into heartbreak – Not once, but twice. You may not like Suguha or Leafa – You may even detest SAO – but understanding both sides to every argument is half of life. The other half is of course being able to place your judgment on an issue. All I can recommend is that if you feel “lost” or ashamed of SAO, do try reading the original light novel series to possibly formulate a new outlook on the series that means something to you. I managed to uncover many of the less-apparent literary devices, dramatic irony being one, and that opened up a whole new window of exploration. Also, I just want to give Sugu a big ol’ hug after everything she’s been through, that poor, poor girl.


Thank you for reading! Stay tuned for PART II!

(I own neither the anime nor the light novel series of Sword Art Online. All images and videos belong to A-1 Pictures and Reki Kawahara.)

Plastic Memories: Sadly and Ironically Unmemorable

A review of the 2015 spring anime “Plastic Memories”

In the near future, androids that possess human emotions called “Giftia” can be seen all over the place. Produced and managed by the SAI Corporation, these Giftia practically blend in with society, the only catch being that they cannot live to be older than nine years, after which their memory needs to be wiped clean to prevent further contamination.

Upon bombing college entrance exams, Tsukasa Mizugaki is offered a position (through his father’s unknown relations) at one of SAI’s Terminal Service Department. Their job –  to retrieve nearly-expired Giftia and delete their memories.

Tsukasa descends into madness as he begins to take away the precious memories of his friends one by one, discovering that they are Giftia. Teaming up with a rebellious organization to stop SAI from creating more false hopes and plastic memories, Tsukasa and his sexy female companion Isla arm themselves to spill blood and delete data in hopes of a brighter future. But can a future be salvaged from these lost, crushed dreams?

Naw, I’m just kidding. It deceptively feels this way at first, though we could only wish it continued. Plastic Memories is actually a love story. Yep, one unmemorable love story at that.

Tsukasa is partnered up with Isla, a petit Giftia whose only practice and profession is serving tea to her co-workers. She’s a bit of a klutz and quite shy around him, but after a few retrieval cases, the two fall for each other and become more than office co-workers. Little does Tsukasa know, Isla only has a few months remaining before she herself is to be turned in.

Built in a sci-fi setting centered on a broken concept, this anime could have gone in several more interesting directions. Had I known that it was a love story from the beginning, then maybe I could have appreciated it more. Thing is, the anime also tried to be more than romantic. Slice-of-life, comedy, and sexual teasing are all tossed in to hinder the true development of the couple. You’d have a truly touching scene at the apartment, then someone waltzes in naked, Tsukasa freaks, and the whole moment is lost; “Plastic Memories,” more like plastic emotions –  Quit toying with my feelings and cue the tender skits, please!

Also, for sacrificing the whole potential plot towards this absentminded relationship, the romance isn’t even that great! I didn’t feel any pull between Tsukasa and Isla until the end, which is obviously too late. Plastic Memories was ultimately too distracted with other elements, and thus couldn’t keep my absolute focus – But right as I decide to close out of another wasted episode, the show manages to hook me back on with a heartwarming event.

When it comes to romance, or whatever this anime decides to sport, it’s up to the characters to convey the feelings out of my heart, and very few times do they actually achieve this goal. Determined Tsukasa and shaky Isla kindly function as one and manage to keep things as genuine as possible, but the supporting cast really likes to bump heads with our leads. They’re the typical office cast: the sideline tsundere drama, the loud spoken honest boy, the soft spoken kind boy, the grungy pervert man, the boss too kind for anyone to handle, the supervisor with a stick up their ass, so on and so forth. Had the directors not spent so many episodes of Isla and Tsukasa bumbling around in stupid antics with said cast, then they could have received actual depth rather than cheap one-liners. I really wanted to like this cast, but I couldn’t get into them because anytime deep fondness was expressed, someone had to jiggle their boobs or put another in a headlock. So frustrating!

The only character I’d like to highlight is Michiru (Eva’s Asuka lookalike), a well-developed tsundere who, like the series, could have taken a very different route. It’s obvious that she harbors feelings for Tsukasa, which could have made Plamemo a stereotypical love triangle, but Michiru is not there to makes things worse. She sticks up for Isla and even tutors the two, guiding them down the love path she wishes she could walk. Thanks Michiru for not fitting the mold and being delightful all by yourself! 🙂

Previously I had not seen any anime by studio Doga Kobo, so this was joyfully new for me. Characters and their expressions are cutely designed. Architecture of this futuristic setting was handled well, too, and the colors are always bright. There are a few awkward inconsistencies when it comes to facial details, and sometimes the action transitions choppy, but none of it was particularly bad; nothing spectacular, either.

Going back and listening to it now, the OST contains several upbeat string and vocal songs, usually featuring a guitar as well. For the softer scenes, tracks like “again & again” in the first half set the mood with beautiful piano. The opening “Ring of Fortune” by Eri Sasaki also accents this beauty. Overall the OST is not standout, but sweet and supportive.

Plamemo‘s biggest problem is the fact that it starts out with several heartbreaking retrieval cases that are honestly so depressing you can’t help but shed a little water from your eyes. This exposition starts you off thinking, “Oh god, I’m going to have my heart torn to pieces by the end.” But then when the show shifts to the romance, it distracts itself with dumb antics that don’t feel they should belong in this kind of show. It was only by the final Ferris wheel scene where I could actually feel the connection.

But I couldn’t feel sad either, for after all of this nonsense in the office and quiet days at home, it was time for the show to end, which it did so happily and without regret. It’s sad and ironic to say that I won’t remember Plastic Memories all because of its misplaced foolery and nonsensical direction, but it was the one that decided to poke fun at itself, not me.

“Having happy and beautiful memories won’t always bring you salvation. The more beautiful a memory is, the more painful it can become. Both for the one who’s leaving . . . and for the one left behind.” – Isla

+ Heartbreaking first four episodes are so powerful; compelling end on par with beginning

+ Michiru’s character added depth where there was none

– Continuous, overused antics stop this anime from being memorable

– Interesting premise with varying direction, route chosen was somewhat disappointing

– Side characters lack dimension

And that concludes my thoughts on an anime that tried to juggle it all, but dropped the pins. For cafe awarding, it can be found under the “Coffee” menu. Did you have other thoughts on Plastic Memories? Leave your comments below, “like” if you enjoyed this review and until next time, this has been

– Takuto, your host