To the Top of the Tower: How Alicization Encodes its Lore || OWLS “Fantasy”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” For the OWLS blog tour’s tenth monthly topic of 2019, “Fantasy,” I decided to head down a less conventional route for portraying this genre with none other than the (in)famous Sword Art Online. But fear not, for in my most humblest opinion, the Alicization story is not only the franchise’s most competent arc, but most fantasy-heavy one as well.

In the month of October, we will be exploring the world of fantasy in pop culture. The genre of fantasy focuses on telling stories about our external and internal environments. There are many ways we can interpret the word fantasy. For example, we can talk about how a fantastical place could glorify what reality should be, or the dangers of ideal expectations. Fantasy could also be seen as taking a “wild journey” or a “hallucination,” and how that can affect our psyche and well-being. Additionally, fantasy can focus on our personal dreams and expectations, and how those expectations do not align with our reality. Overall, our posts will reflect on how we view the fantasy genre and what we can learn about these pop culture mediums.

Since I’ve got a review of the series coming in a couple days, it’ll be nice to focus exclusively on the cool story elements at play here. SPOILERS will be present. Thanks Lyn and Aria for the prompt!

kirito luminous element.PNG


A brief discussion of the 24-episode fall 2018 anime “Sword Art Online: Alicization” as well as the original novel series, animated by A-1 Pictures, directed by Manabu Ono, and based on the light novel by Reki Kawahara. MAJOR SPOILERS WILL BE PRESENT. 

How SAO Blends Magic & Science Fiction

Reki Kawahara’s Sword Art Online has amassed into a franchise that sets its stories in a variety of fantasy worlds, but with a caveat: They are gaming worlds, virtual lands created by programming, and code is the law of the land. My favorite aspect of each season is watching how they seamlessly blends the two genres I love most—fantasy and sci-fi—with one another to create some of the coolest adventure stories out there. SAO is cool, yeah, I said it.

stay cool kirito.PNG

Every magical attack, legendary item, or floor boss is portrayed through a fantasy lens, but can be broken down scientifically by sword skills and hit-points, system stats, and in-game features. SAO, GGO, ALO, and the latest VR world “Underworld” all operate on systems that actively try to rationalize even their most fantastical of elements. Often, yet most especially with this third season, the series isn’t afraid to dive into weapon lore and in-game backstory whenever permissible to explain certain mechanics and unique properties. As such, SAO is a universe structured around duality: the relationship between code (the outside world) and lore (the inside world)

In this community, however, it is rare for people to call parts—let alone entire story arcs—of SAO “good” or even “great” like I do, which kinda sucks as a fan. But the coming of Alicization changed the game, truly, and imparted with us a story of epic proportions unlike anything the series has tackled before. And with the grand War of Underworld on the horizon, there’s no better time than now to sit down and take a look at the inner mechanisms of this latest world our hero finds himself trapped in.

underworld human realm.PNG

System Call: Underworld’s Unique Features

As with previous seasons, Kirito is forced into another virtual world due to circumstances far out of his control. What immediately draws his eyes to this virtual reality, unlike others have done before, however, is that “Underworld” looks and feels very real. And it should—it’s based on a network of real human memories, after all. By highlighting the neural pathways of the brain—the “Fluctlight”—and flooding them with visual imagery that stimulates one’s haptic, echoic, and visual senses, a person hooked up to the “Soul Translator” can essentially experience life in an entirely different world, detailed down to the tiniest speck of dirt.

While the mind is in some far off world full of swords and dragons, the physical body remains intact on the outside. You could almost view Kirito’s wild journey through the fantastical unknown as one big hallucination, as every memory made in the game world is erased upon awakening (due to a contractual agreement made between the Rath Scientists and the subject). This allows Kirito’s mind to continue operating and maintain the neural connections that would otherwise be lost due to his fatal encounter at the third season’s beginning.

And so here we are, in this world that looks just like ours on the surface, but operates under an entirely different set of encoded gimmicks and laws. Instead of chemical properties and physics, everything in Underworld has life and experience points. Rocks, trees, food, weapons, and of course people are all bound to a numerical HP. Can’t seem to lift a heavy blade or open a particular door? Perhaps it’s not your own strength at fault, but the fact that such “objects” may be assigned a higher priority number than your own level can currently interact with. And you don’t “make” fires—you “Generate Thermal Elements.” Such cool coding lingo.

stacia window.PNG

The system gets even more interesting when it comes to the Integrity Knights’ Divine Object-class weapons, one-of-a-kind arms they wield to protect the human realm. Each with their own unique origin, such legendary swords or bows can unleash unimaginable powers beyond their prescribed damage set, especially if the weapon’s memory is triggered via the “Enhance Armament” system command, followed by “Release Recollection.”

For instance, Kirito’s Night Sky Sword, made from the highest branch of the once-infellable Gigas Cedar, can summon all of the darkness amassed through years of gazing at the stars in one incredible blast when its memory is released. Eugeo’s Blue Rose Sword, born from a lonely rose which blossomed in the snow and ice of the End Mountains, freezes all in its user’s path, encasing foes in icy vines and frost.

Eugeo enhance armament.PNG

For the Integrity Knights, the lore embedded within their Divine Objects runs even deeper due to their creator’s self-assigned calling as Ruler of Underworld. The titular Alice Synthesis Thirty’s golden-petaled Osmanthus Blade was originally the first tree programmed in Underworld, and thus the oldest creation in the land. Fanatio Synthesis Two’s Heaven Piercing Sword was a physics experiment of Administrator’s in which the concentrated the light of a thousand mirrors was forged into a single blade in an attempt to mimmick the great Solus itself.

And get this: the great Bercouli Synthesis One’s Time Piercing Sword was crafted from the needle on the first village’s clock tower—Underworld’s own system clock. I just love the way Kawahara marries gaming mechanics and programming with story lore to form not just creative weapon origin stories, but an entire world full of intrigue and wonder to be fascinated with.

Osmanthus tree.PNG

Cracking open the Central Cathedral

When a story presents you with a tower, you climb it. Whether you’re adventurous or not, that’s just what you do. Kirito seeks out the towering Central Cathedral at the center of the human realm in hopes that somewhere waiting for him on the very top lies a console in which he can log himself out through. While he’s not technically wrong, the costs of getting to the 100th floor far outweigh the prize he seeks.

The very act of ascending Central Cathedral floor by floor feeds us with hope that whatever lies at the top will scratch that itch we’ve had since Kirito first woke up in Underworld. Little did any of us realize how truly unprepared we were for the rich irony awaiting our poor characters, as well as the truth behind the horrific secrets holding the fabric of their world together. 

quinella is god.PNG

As the Pontifex of the church, Administrator, imparts her devious and wicked plots to Kirito and his friend Eugeo, we finally come to understand that some truths are in fact better not knowing. The holy order that’s been maintaining peace in the realm, the legend of the three goddesses who blessed the land, the very truth behind the coming cataclysmic invasion by the forces of the Dark Territory—

Of course, it’s all fake. Yup. Fantasy often leaves us spellbound, instilling within us a feeling that something holds deeper meaning than it really does. Perhaps that’s because we want fantasies to entertain us, to dress up the real world, even if the characters may be desperately trying to tear it all down. Like Administrator’s Integrity Knights, which have been brutally brainwashed into fighting on the behalf of some made-up higher power than themselves, we want to believe there is deeper meaning to what we do, and that we’re not just vehicles for someone else’s success or failure.

To trust in that illusion is to fall for deception, and that’s exactly what Administrator did. She deceived people. She built up several lifetimes worth of fraud, lies, and corruption, which are manifested by the imposing, all-seeing tower of Central Cathedral itself. As Kirito remarks toward Administrator, toward Quinella: she’s no god or ruler, but a thief. Quinella preached unconditional love to her followers, but all she really desired was absolute control. So she stole what she wanted from the humans of Underworld, and fabricated layers of mythos to protect her frail ego from the mere thought of losing her power, her authority, and her control over others.

quinella looks down

Imagination Holds the Power to Change Everything

Central Cathedral and the Integrity Knights—“born” to fight for the good of the human realm yet unknowingly bow to Administrator’s whim—represent just how a land of honor, bravery, and magic can glorify these noble concepts: People should be born with the freedom to love and protect as they wish to, not as someone else pleases. Kirito and Eugeo’s quest to right the wrongs of this land’s all-powerful Ruler present the dangers of ideal expectations in the form Quinella’s knights that were led astray by her lust. But most of all, we experience firsthand how human morals can be easily twisted when the right bait is dangled in front of our faces.

The power of using imagination to change the world—or in this case create one—is the philosophy that lies at the core of the fantasy genre. If we can dream it, it shall be, and SAO is no exception to this principle. Fantasies can conjure forth one’s greatest mystical musings about how the world can be, and Quinella took this power in her own hands to create a reality where the world bows to her wishes, not the other way around. When Kirito forces his way to her chambers on the 100th floor, her expectations of the fantasy world she created are called into question.

As a VRMMORPG fanatic, I guess you could say Kirito’s ideas of a truly enjoyable fantasy world overpowered even the Ruler’s imagination of such a world, and thus he manages to slay Administrator in combat, single-handed. By then, it was not a battle of strength, but a clash of two individual wills—and an exchange for the truth that resulted in the shattering of over 300 years worth of painstakingly crafted illusions, and the destruction of a young greedy girl’s entire fantasy.

IMG_7084


The only proof of my existence is the control I exert. That desire is the one thing that motives me and gives me life! These legs of mine are meant only to trample over others. They are not for bending at the knees! — Administrator


Afterword

Lots of foreshadowing there at the end, I know! It’s not THE Quinella post I wanted to write, but it’ll do for now. This post probably made no sense whatsoever to non-SAO fans, and perhaps even to people who watched and even enjoyed Alicization‘s first half. I often ramble in these posts, but man, someone really should’ve cut me off with this one! A full series review of Alicization is in the works, so I’ll save any kind of rating for then. In the meantime, if you, too, liked the first half of this epic third season, I encourage you to share your favorite aspects about the series in the comments!

This concludes my October 29th entry in the OWLS “Fantasy” blog tour. Scott (Mechanical Anime Reviews) went right before me with a much more pleasant post over the light-hearted Flying Witch that you can read right here! Now, look out for Naja (Blerdy Otome) with an excellent post about the portrayal of romance in her favorite otome games tomorrow, October 30th! Thank you so much for reading, and until next time, this has been

– Takuto, your host

A Collection of My Best Works (From 2019) || The Animanga Festival

Hello all, and welcome to my third official entry in The Animanga Festival, hosted by Auri and Nairne over at Manga Toritsukareru Koto!

It’s totally a coincidence that this post, a collection of my best works, falls on #ThrowbackThursday. Because it’d be waaaay too time consuming to sift through every single post I’ve ever written, I figured I’d keep this list 2019-only. It’s kind of weird to be writing this while there are still three whole months left to go for this year, but oh well, we love a good reflection. Let’s look back on some of the cool posts I’ve written this year! (I mean, I think they’re kinda neat at least. They’re cool, right? RiGhT??)

In no particular order, here are what I consider to be my favorites write-ups thus far, as well as a little excerpt from each post. If the tiny tidbit I’ve included intrigues you, please, consider giving the full post a look if you haven’t already!

Reviews


I’ve written more reviews this year than probably last year and the year before combined. Even still, I merely picked three as what I’d consider “bests” of mine. Hopefully these are titles you might remember me writing about!

oreki point.PNG

Cacophony in Paradise: RahXephon & Accepting the World

Ayato’s complexity becomes the leading force in this very much character-driven story about being useful to others. It sounds simple enough, but it’s much harder to live up to others’ expectations than we give the act credit for.

I Finally Watched the Old Fruits Basket 

Whether the old, stale, yet genuine 2001 version or this latest vibrant retelling, watch Fruits Basket. Then you, too, will see what all the ruckus is about in the Sohma household—and why it’s such a heartwarming, endearing little place to stay.

Run with the Wind: Wholesome, Heartfelt, & Inspiring Every Step of the Race

Every step of this journey felt sincere and wholesome, and I absolutely enjoyed laughing with the Aotake guys just as much as I did crying with them. Whether you’re a fan of sports anime or not, a genuinely passionate and realistic series like Run with the Wind isn’t the kind that comes often—so don’t miss it. Otherwise, you’ll be sleeping on what is perhaps one of the best anime to come out in years.

OWLS Posts


Even though I’m a “reviewer” by trade, I consider my OWLS posts to be the bread and butter of my work. Truly, I am so honored to be a part of the OWLS crew, as writing each of these posts fills me with immense emotional satisfaction. It’s something I can’t quite get out of a review, which is designed as an evaluation as opposed to an analysis.

owls logo.jpg

The Conviction to Change in Bunny Girl Senpai | OWLS “Metamorphosis”

If there’s one big takeaway from Bunny Girl Senpai, it’s that deep down, we’re all just trying to keep the past out of the future, even if that means giving up on some of the things we love. It’s a romantic notion, don’t get me wrong, but that’s not how we should be living our lives—and Sakuta Azusagawa knows it.

A Story That Loves Love: Go For It, Nakamura! | OWLS “Adore”

Syundei’s Go For It, Nakamura! is a story that loves love, and about loving yourself, too. I was left squealing and stirring in my chair for hours after reading the last page, and if there’s any BL title out there to boast the word “adore,” this is easily the one.

Chasing You, Chasing Me: The Heart of Run with the Wind | OWLS “Masculinity”

As strong as men—as strong as people—try to be, we’re not all as tough as we seem. Together, however, we can inspire and push each other to accomplish everything that we couldn’t do alone, and that seemingly small sentiment echoes loudly and proudly in the hearts of Kazetsuyo‘s characters

What My Anime Collection Means To Me | OWLS “Happiness”

Wherever I gaze, I am transported into another time, another place where another me was living and experiencing yet another story. This mental time travel serves as a constant reminder as to where I’ve gone, how far I’ve come, and even where I’m headed next. It is simultaneously the past, the present, and the future.

Kino’s Journey: Navigating This Beautiful World | OWLS “Technology”

Blogging, social networking, and even just browsing the internet in general has transformed me into a person who knows of what the world outside is like, and as a direct result, I’ve learned how to broaden my horizons and accept and appreciate diversity of all things in life. Hermes takes Kino to unimaginable lands and their people, and the internet brings me to all of you.

Amagi Brilliant Park: The Most Fun I’ve Ever Had With KyoAni || OWLS “Believe”

Seiya draws out the inner passion for their work, and with a little faith, is rewarded with the park’s continual success. It is a belief driven by transformation and grounded by trust. Trust in Seiya’s process, and you, too, will enjoy one of—if not—Kyoto Animation’s most fun creation they’ve ever given us.

Michiko & Hatchin, Two Against the World || OWLS “Lover”

What Michiko’s story also tells us about love is that a relationship fueled solely by the “good old days” of the past cannot survive in the future. At one point, Hiroshi was something special to her. But now, at the end of the road, he may not be so special anymore.

Miscellaneous Posts


From collabs to talks and even the start of a new segment, here are a couple more shameless plugs to add to the list. Really happy to have stoked the conversation by writing each of these!

oreki smiling.PNG

The Scope of the Universe: Gurren Lagann Revisited

Within Simon, Yoko, and everyone else is this incredible swell of kinetic energy, a rawness that can only expressed through a studio like Gainax. Sometimes this spiral force spills over as a storm of chaotic emotions; other times it is love, a powerhouse which carries the potential to change this simultaneously rational and insane universe we live in.

These Silly Guys: What Makes Kazetsuyo A Very Special Anime | Cafe Talk

We watched Kakeru grow from a haughty teenager into a man who exudes genuine compassion and encouragement towards others, and his growth is equal parts satisfying and wholehearted. He finds that talent can get a person far in life, but it’s all pointless if you don’t have friends to share your gifts with. Finally, he learns how to smile around others and not let shadows from the past prevent happiness in the future.

Ending Summer With a Splash! || “Free!” Collab w/LitaKino

Free! gave me an entire new world to express myself in and meet new people through, and I think it’s that unique combination of personal history and actually appreciating the series as more than a character drama (but as an actual sports anime) that has made me love Free! more than most people I know.


You might’ve noticed that, aside for my year-in wrap-up, I never write these kinds of round-up posts. It’s mainly because I dislike tooting my own horn. Also because I sometimes feel my own stuff is, idk, just mediocre? Bah, who cares. Y’all will have to let me know your thoughts: Are these my bests from 2019, or did you remember something better? I’d appreciate the feedback. Oh man, I only have two more chances to revel in the Animanga festivities with you all. Hopefully between now and the next one I’ll have a couple reviews for ya. ‘Till next time!

– Takuto, your host

Magical Girl Raising Project: Being Irresistibly Drawn to Death | OWLS “Grotesque”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” For the OWLS blog tour’s  tenth monthly topic for 2018, “Grotesque,” I wanted to revel in the spooky fall festivities by cross-examining an unconventional magical girl throwback from 2016 with humanity’s intriguing obsession for death and the macabre. As someone interested in human behavior, it’s a fascinating area to study, and hopefully I’ll be able to make some science out of the magical!

In honor of Halloween, we will explore what we find vile and ugly in pop culture. For this month’s topic, OWLS bloggers will be exploring characters or aspects of the grotesque in a piece of media and how it is a metaphor or allegory for society, human nature, or some other philosophical or humane idea.

Heads-up! This post will dabble more into studying the human condition than evaluating the series itself. My personal thoughts? It’s a twisted little title with an engaging battle royale setup that turns out somewhat lackluster in the end but is still stupidly entertaining. Watch it. I liked it, and seeing as how we seem to be irresistibly drawn to that which is gruesome (even if for no apparent reason), you should like it to, right? riGhT??

Image result for magical girl raising project anime


A brief, spoiler-free discussion on the 12-episode fall 2016 anime “Magical Girl Raising Project,” animated by Lerche, directed by Hiroyuki Hashimoto, and based on Asari Endou’s light novel series of the same name. This will also include a light historical context analysis on how pop culture and the media make a spectacle of death and gore.

Again, this will be SPOILER-FREE, so enjoy!

“You’ve been selected to become a magical girl, pon!”

Magical Girl Raising Project. It’s the latest fad to dominate the mobile game sphere, and it seems that every young girl and adult woman alike in N-City can’t seem to stop playing the app game. Jumping into combat with your sparkly avatar, beating up shadow beasts, collecting candies—it’s the closest thing they have to being a real life magical girl! For Koyuki Himekawa, however, the app offers more than a mere simulation. One day, she receives a peculiar notification from Fav, the game’s mascot, saying that she has been selected to become a real magical girl. Unknowing the full implications of their contract, she eagerly accepts the offer to become her adorable in-game avatar Snow White.

Image result for magical girl raising project anime screenshots fav

Gifted with the ability to transform at any time, Koyuki viewed her new life with a newfound optimism and excitement. That is, until the game admins sent out a startling notification claiming that “the number of magical girls in this region must be halved,” as the system couldn’t support the whopping 16 players who decided to take on the magical mission. The one to collect the least amount of Magical Candies—which are awarded for their magical girl activities—at the end of each week will lose their powers. But when a real-world tragedy befalls the first player to drop out, they find that their powers aren’t the only thing stripped from them.

As the magical girls perilously try to avoid their fate by cheating on their fellow players and throwing one another under the bus, the enigmatic Fav continues to add more twisted rules, forcing these young hearts to realize that what started off as a shining opportunity to help others has become a desperate struggle for their own lives.

Related image

I’ll be frank with y’all: the story suffers largely from its systematic approach to execution and trying to develop its immense cast within 12 short episodes. While not Juni Taisen levels of predictability (God, that show disappointed me so much), you can pretty much tell who’s gonna go next based on the placement of their backstory. Ahh yes, the it’s the typical “Here I am and now I’m gone!” approach to character writing. In the instances where the show is able to catch you by surprise, however, those are the thrilling moments when the entertainment value shines through. Call it underdeveloped, or rushed, or even lackluster at times (I mean, the ending could’ve at least been more intense), but to call it “boring” would be a great underestimation of its twisted imagination and off-the-walls fun characters.

Related image

From Wild-West to the Wicked and the Blessed

I can guess what stood out to you most—16 characters, right? Yeah, even for a battle royale that’s quite the large ensemble. Like they did with Danganronpa: The Animation and Assassination Classroom, Lerche was able to communicate the variety of personalities through unique dialogue patterns and intricate character designs. One of my fiendish favorites, the brazen and dangerous Calamity Mary, for instance, dons wild-west gunslinger apparel (boots, spurs, hats, tassels, leather, cow print, you get the picture). In the English dub, Mikaela Krantz even voices her with a low syrupy tone and a heavy southern accent. While I may not remember the specifics of her life before becoming a magical girl (as these important backstories are often rushed through in a couple minutes before their untimely demise), I will remember who she was and how she acted based on the distinctive character designs.

Image result for magicaloid44

A good pal of mine and genius essayist Irina wrote about my other favorite magical girl, the almighty, all-knowing QUEEN Ruler in a neat character analysis that I absolutely loved. She vouches for the same opinion that I do, in that “Raising Project isn’t perfect by any means but it certainly isn’t shallow. The writing is on point in many aspects.”

Although some characters look more put together with a theme than others (looking at you Swim Swim), I really enjoyed the diverse cast of tropes interacting on the battlefield: the sparkly one, the innocent one, the queen, the twins, the cowgirl rebel, the ninja, the witch, the badass protector, the nun, and even the freakin’ ROBOT. Some last longer than others, and some go out with a bigger bang while others exit the stage silently. A huge criticism many people have about the series is that the deaths feel too structured—I mean, we all know that someone’s gotta go by the end of each week, and the anime is true to its word. What this creates is a lack of empathy towards most of the girls and ultimately a mere “meh” or “aww that sucks, I liked her” when they die. More than anything, the show plays off these deaths as thrilling over depressing, and that got me wondering:

When did we become so fascinated with torturing little girls in anime to the point where it has dominated nearly every magical girl title in recent times? 

Image result for magical girl raising project gore

How Horror Works in the Mind

I took to Psychology Today for a bit of research on the topic, which led me to the article “Why Do We Like Watching Scary Films?” Briefly, it examines psychological horror at the cinema and how the genre works in the mind. When answering the question, author Mark D. Griffiths Ph.D. quotes Dr. Jeffrey Goldstein, a professor of social and organizational psychology at the University of Utrecht, in a 2013 interview for IGN:

“People go to horror films because they want to be frightened or they wouldn’t do it twice. You choose your entertainment because you want it to affect you. That’s certainly true of people who go to entertainment products like horror films that have big effects. They want those effects . . . Even though they choose to watch these things, the images are still disturbing for many people. But people have the ability to pay attention as much or as little as they care to in order to control what effect it has on them, emotionally and otherwise.”

That last bit especially got me interested. He claims that we are the ones who choose our entertainment, and that we also have the ability to let the content affect us (in this case potentially scare us) based on how much we care to pay attention to the film. And I can see this as true—if I were to attend a scary movie and cover my eyes half the time (which I wouldn’t go to in the first place cause I’m a wimp), my desire would be that the film frightens me as little as possible.

Now, would the same apply to the film maker(s)? I mean, the director is essentially the one deciding how much gruesome content to put in front of our eyes, so if a series were nothing but moments of shock value (interspersed with some touching backstories, of course), wouldn’t that be what the director also cares about most in the series? Maybe seeing Madoka Magica receive immense fame gave him the idea to go all-out with the suffering. Besides, what’s more shocking to us anime fans than watching cutesy moe girls get massacred? Once one series showed us it could be done, everyone else wanted to do it too.

Related image

A 2004 article in the Journal of Media Psychology by Dr. Glenn Walters proposes that “the three primary factors that make horror films alluring are tension (generated by suspense, mystery, terror, shock, and gore), relevance (that may relate to personal relevance, cultural meaningfulness, the fear of death, etc.), and (somewhat paradoxically given the second factor) unrealism.” In a 1994 study on disgust, college student participants found videos of real life horrors (like a cow slaughterhouse and a surgery involving removal of facial skin) to be incredibly disturbing. Yet many of these same individuals would think nothing of paying money to attend the premiere of a new horror film that had literally ten times more blood than what was present in the real-life documentaries! Why is that? It was posed by McCauley (1998) that:

The fictional nature of horror films affords viewers a sense of control by placing psychological distance between them and the violent acts they have witnessed. Most people who view horror movies understand that the filmed events are unreal, which furnishes them with psychological distance from the horror portrayed in the film.

Image result for mahou shoujo ikusei keikaku crying

Oh, so if we know it’s fake, it doesn’t inherently terrify us as much, despite blood and guts leaking all over the floor. I suppose that makes sense. Even I don’t see clowns as scary when I remember that they’re likely just unshaven middle-aged men dancing around in colorful costumes. But even if it’s fake, some people enjoy the thrill of being confronted by gruesome death because it’s an experience that, for the most part, it’s something available only in fiction, and fiction intrigues us. One last look at Dr. Dolf Zillman’s Excitation Transfer theory (ETT) offers this:

“Negative feelings created by horror movies actually intensify the positive feelings when the hero triumphs in the end. But what about movies where the hero doesn’t triumph?  . . . Some small studies have show that people’s enjoyment was actually higher during the scary parts of a horror film than it was after.”

Alright, so you’re saying that perhaps the scary parts of a horror film are more enjoyable than the rest of the film itself? That perhaps explains why pop culture hits like The Walking Dead, Game of Thrones, and heck even Attack on Titan delight in killing off major characters in fantastical ways—During these “scary” parts, we find ourselves at peak enjoyment, and if the writers can capitalize on this enjoyment through constant narrative twists and turns, then the viewers will stay glued to their screens. But hold on a second . . .

Magical Girl Raising Project isn’t horror, not even close. It’s barely a thriller series at best. Fair point, but think about the content itself: Purposefully designed cute children under the innocent guise of “magical girls” get brutally slashed or decapitated NOT by the forces of evil, but by fellow magical girls. Tension caused by suspense; relevance caused by a magical girl’s fear for her own life; unrealism given that magical girls shouldn’t exist within our world or theirs . . . Doesn’t that mark MagiPro as gruesome as horror—as grotesque as horror? And how about this: The most grotesque part about it all is that as fans, most of us enjoyed watching this series. Sure it ranks in the 3000s on MAL, but a  7.11/10 could be implied that 7 out of 10 people liked this series—cute girls, competition, and all the bloodshed in between. 

Image result for magical girl raising project episode 12

At Least I Had Fun

Regardless of whether we should count MagiPro as a horror anime or an anime with horror elements, I did find myself enjoying it. A lot. Probably more than I should have. With each passing episode and character elegy, I truly found myself helplessly and irresistibly drawn to death. As more characters bit the bullet, I eagerly clicked on to see not necessarily who would survive, but rather who would fall out of the competition next. As unnecessarily dark and edgy, unnecessarily gruesome, and unnecessarily sophisticated as it tried to be, Magical Girl Raising Project won me over because it shamelessly played with death. And isn’t that the true spirit of the macabre?

Image result for mahou shoujo ikusei keikaku twins

“As a means of contrast with the sublime, the grotesque is, in our view, the richest source that nature can offer.”—Victor Hugo, French Poet


Afterword

Yikes, went on a bit of a ramble there with the research, but maybe you learned something new! Magical Girl Raising Project is an interesting title that has gotten me thinking more than it probably should, but hey, a series that has me reflecting this much over it has to be doing something right. MagiPro isn’t the darkest of its kin, but definitely one of the sweetest. Thus, I award the series with the “Cake” rating, and a recommendation to check it out if you enjoy the thrill of a decent survival game. Not sure if Crunchyroll has it, but Funimation’s got it all with an incredibly well-done English dub that just finished airing for your viewing pleasure! If you have seen this series, you definitely have to let me know what you thought about it (I need more MagiPro friends)!!

Image result for mahou shoujo ikusei keikaku

This concludes my October 19th entry in the OWLS “Grotesque” blog tour. Aria (Animanga Spellbook) went right before me with a nice and short post over the recently-aired Phantom in the Twilight that you should check out right here! Now, look out for Flow (Captain Nyanpasu)  this upcoming Monday, October 22nd! Thanks for reading, and until next time, this has been

– Takuto, your host

From the New World: Through Horror, Calamity, & the Truth | OWLS “Journey”

Chances are that if you were linked here from another blogger pal, you might be new to this place. To those first-timers, “Hi, I’m Takuto, and welcome to my anime cafe!” As part of the OWLS blog tour’s eighth monthly topic for 2018, “Journey,” I definitely wanted to hone my focus on one of anime’s true bests. Originally intended to be a post on Fullmetal Alchemist: Brotherhood (since I had just finished rewatching it and it’s not everyday you can say “I managed to fit in a rewatch of a 64-episode show!”), another fellow OWLS member snatched it up for the taking. I know she’ll do a nice job over it though, and that makes me very excited!

Anyway, that’s why I ended up going with another series I just happened to be rewatching with my siblings: Shinsekai Yori or From the New World, a bizarre dystopian sci-fi/fantasy series that I actually covered way back in, what, 2015? You can read my fresh, immature thoughts over the series here if you enjoy the prospect of knowing what young Takuto was like! *shudders as a single tear falls down face*

We have all heard this saying in some shape or form: “Life is a journey.” We travel down a path hoping that we reach a goal or destination, but the travel in getting there isn’t always easy. Along the way, we encounter some personal struggles. It is in those moments where we must overcome an adversity to complete our journey or take a different route or path instead. In this month’s OWLS post, we will be discussing the personal journeys of pop culture creators, icons, and characters. We will explore the journeys that these characters went through, discuss the process and experiences they had on their journeys, acknowledge what they discover about themselves, or share our own personal journeys.

Seeing as how I’ve already covered the series before, this won’t be my typical review and life reflection 2-in-1 post. Instead, I’ll dive straight into the heart of the matter and dedicate this entire analytical post toward the story’s main character, a girl whom we follow from the youth of adolescence to the ripe ages of adulthood—and all the messiness in between. Thanks Mel for the adventurous prompt this month, and Lyn for turning such a simple word into a universe of thought worth exploring!

kids.jpeg


A brief discussion on the 25-episode fall 2012 anime “From the New World,” animated by A-1 Pictures, directed by Masashi Ishihama, and based on Yusuke Kishi’s novel of the same name. Specifically, this will be a light character essay on the main female lead, Saki Watanabe. What she learns over the course of her journey—and more importantly, what she does with this new, scary knowledge—stands as attest to both humanity’s innate barbarity and its determination to pursue justice through truth—even if the truth can be the cruelest thing of all. 

Spoilers will be marked, although you should just do yourself a favor and watch this series!

A Preface to the Madness

Shinsekai Yori tells the unique coming-of-age story of Saki and her friends as they journey to grow into their roles in the supposed utopia. Accepting these roles, however, might not come easy when faced with the dark and shocking truths of society, and the impending havoc born from the new world.

(Source: MyAnimeList)

violet skies.png

Adolescence

Rules, Roles, Law and Order, Crime and Punishment


We open this story of a young girl and her five precious friends growing up in the 31st century with the induction of Saki Watanabe into society. Her psychic powers are sealed away only to be released back to her a moment later, perhaps to prove that the Ethics and Education Committees had absolute control of the average citizen’s entire life from the start. Made up by select adult village members of Kamisu 66 and the surrounding areas, these councils govern not only the flow of power, but of knowledge, too. A small population living in an idyllic area holding power above all, culling the weakest in education, and secretly disposing any child that failed to fit the mold—that was the true reality. While times were peaceful then, fear still snuck its way into Saki’s heart when one of her friends suddenly disappeared one day. “She was always a bit frail. Maybe the trickster cat got her?” Thus began Saki’s series of revelations, heartache, and confusion in the dark.

Rather than a sci-fi action show about revolution or a drama full of romance, From the New World is more a commentary on the fallacies of conservatism and how a society can actually be harmed by perpetuation and stagnation. This first arc happily entertains us with games of clay rollers and paper dolls, but also frightens us with things we do not know, cannot explain, and cannot comprehend, much like what we experience during childhood. “If only I had known ‘this,’ or if only I had prevented ‘that’ none of this would’ve happened.” A story told in flashback as a first person narrative, Saki reflects on how painful her youth really was now that she knows the truths surrounding her innocent circumstance.

meeting squealer.PNG

The foreshadowing builds when Saki and the rest of Group One (comprised of her closest friends, the other main characters) venture off the main path into forbidden territory during a school camping trip. Together, they enjoy their friendship and freedom, rowing past the safe areas in search of monsters, but what they find is much worse than what they imagined: a False Minoshiro, a walking digital library of information disguised as a creature of nature. At the children’s’ threatening request, the False Minoshiro leaks startling info regarding the world around them, such as how their society came to be and the violence and bloodshed humanity had encountered in the past millennium. Scarred and left in utter disbelief, the oriented narrative of history proves itself a guiding theme through this shocking discovery.

Then, the hero descends into the underworld; a clan of monster rats, a lower race of rat people that look up to humans as gods for their incredible powers, captures Saki and Satoru. And as fate would have it, it was there in that forest where they met Squealer, a pathetic little monster rat who spoke their language and helped them escape. Setting the groundwork for everything to come, adult Saki closes out the adolescence arc reminiscing on their ill-fated meeting not with anger and hatred, but a bitter regret for her own ignorance.

saki confronts squealer.PNG

The Teenage Years

Independence, Self-Advancement, Personality, Free Will


Beginning with scenes of teenagers of the same gender holding hands and openly making out on the grass, this next arc ushers in new emotions besides fear: deceit, desire, malice, envy, lust, and love. Just as the False Minoshiro predicted, humans, like their genetic chimpanzee counterparts the bonobos, seek passionate love as a coping mechanism for immense stress relief, hence the sudden changes in behavior. This sexual awakening causes Saki’s inner love and admiration for her friend Maria to develop into a serious relationship; the same goes for Satoru and Shun, and poor Mamoru is left out with unrequited feelings for Maria, ultimately leading to the group’s self-destruction.

– SPOILERS AHEAD – 

Hiding his inability to accurately control his psychic powers, Shun transforms into a karmic demon, or runaway esper, and meets his fate like how the adults taught them to in school: solitary confinement and suicide. His sacrifice saves civilization, but Saki and Satoru are left broken with voids echoing in their hearts. Sometimes we get left behind—but what’s worse is when we have to leave behind others.

maria and mamoru run away.jpg

Despite practicing using his psychic powers every day in hopes of both not falling behind the others and getting Maria’s attention, Mamoru’s efforts are not enough. He flees the village, knowing full well that two visits by the trickster cat means certain death. Terrifying thoughts of his well-being race through Group One’s minds, and although they find him salvaged from the snow by a wild monster rat, they know that the matter of simply returning him to the village is out of the question. Bidding farewell, Maria promises to watch over Mamoru in the unknown icy landscape, and the pain of being away from Maria devastates Saki. Did Mamoru let society down, or did society let him down? Saki’s ironclad resolve to change her world begins to take shape—something must be done.

– END OF SPOILERS – 

To top it all off, prior to Mamoru’s departure Saki is met by the mentor, the head of the Ethics Committee (and Satoru’s grandmother) Tomiko Asahina, who shielded Saki and her friends from disposal by the Education Committee for knowing about their true history. Eyeing Saki for her strong mental stability as well as qualities of a leader, Tomiko seeks Saki as her successor. But Tomiko’s knowledge of humanity’s history timed with the revelation as to her sudden memory loss leaves Saki beyond disturbed. Torn between doing what was best for her people, herself, and her long-lost friends, Saki’s youthful days came to an end with the return of an old acquaintance . . .

saki and tomiko.jpg

Adulthood

Interdependence, Empathy, Intimacy, Self-Awareness, Wise Counsel


– SPOILERS AHEAD – 

Squealer, now the self-proclaimed Yakomaru, has elevated in status from lowly Robber Fly Colony slave to its commander. With their clan’s queen shackled and practically imprisoned, Yakomaru was able to set up a two-house diet similar to humanity’s government. He deceived other clans and conquered them, subverting his intentions when questioned by the board of monster rat management, of which Saki now belongs. His armies were massive, his weapons were civilized, and his speech was greatly improved. In other words, he was ready for his next target.

– END OF SPOILERS – 

By this point, we, along with Saki, had borne witness to humanity’s miracles and carnage alike. At last, we’d understood that rebellious and reformative elements are the biggest interior threats, and that exploitation of those perceived as inferior beings is a grave and serious crime. We’d been tricked time and time again by Squealer, but were we doomed to repeat what our elders did before us? What had we learned? What made this time different?

Joy and sorrow. Loss and loneliness.

Palpitation and stagnation. History and evolution.

Past and future. Death and rebirth. Fear and freedom.

But above all, we’ve understood that to feign ignorance is the greatest crime of all. We can’t keep blaming people for their shortcomings, but instead should help guide them in becoming better. Corruption breeds from within when we close off our minds and our hearts to new peoples and ideas, and while we are weak when we are desperate, we are strong when it counts. People are twisted, easily corrupted, and worst of all, easily scared. To tear the world apart is easy; to put it all back together, not so much—that is what I’ve learned from Saki’s journey.

adult saki.PNG

A Journey Through Horror and Calamity

“It is always darkest underneath the lamp.” — Old Proverb


Together, we’ve embarked on one of the greatest journeys ever conceived, and I believe it is such because, at its core, From the New World is the story of humanity. Of us, and the terrible, absolutely horrifying things we have done and will continue to do should we look away from the truth. Often, it is closer than we think. Maria once told Saki that “Sometimes, the truth is the cruelest thing of all,” and that “Not everyone could bear it” as easily as she did. Oh, how right she was.

retrospective saki.jpg

And now here we are, at the end of the madness and frustration with little chance of success, yet still a sliver of hope. To kill, or to be killed—that and so much more is the subject of the final episode, and I’ll save the rest of it for you to discover on your own. Culminating into a genius story of fearing the unknown and the darkness within us all, From the New World comes right out and says “The one we should be most afraid of is ourselves.” I hope both its sheer violent nature and resounding messages of hope will stick with you, too, for a long time to come. Because this one’s not just an anime—it is a lesson on the human spirit: a cautionary tale for all those in life we change, and all those who change us.

“We have to change our way of thinking if we really want to change the future.” And to those ends, we must safeguard our hearts with an imagination great enough to change everything.

shun.png

Imagination has the power to change everything.Final line of From the New World


Afterword

I had to leave out SO MUCH STUFF in order to make it suitable for all readers, and even then, I couldn’t explain some of Saki’s developments without mentioning a couple major spoilers! Sheesh! I’ll never win. Anyway, that’s From the New World in a nutshell . . . NOT. There’s so much more to this incredible masterpiece, and I do hope you get around to this 25-episode thrill ride some day. I’d love to read any of your thoughts about this post in the comments, and if you have seen From the New World, you ought to let me know what you thought of the series! This post is absolute PROOF that I could go on forever about how great it truly is, and how phenomenal Saki is as a protagonist! Seriously, it was such a pleasure getting to revisit this hauntingly beautiful title.

shinsekai yori.PNG

This concludes my August 7th entry in the OWLS “Journey” blog tour. Shay (Anime Reviewer Girl) went right before me with a video about the adventurous spirit of the Pokemon franchise which you can watch right here! Now, look out for blogger buddy  Matthew Castillo (Matt-in-the-Hat) with a post on Naruto‘s Jiraiya this Thursday, August 9th! Thanks for reading such a long post, and until next time, this has been

– Takuto, your host

On Love, Loneliness, & the Growing Distance Between Us | The Works of Makoto Shinkai

Have you ever had that “feeling”? You know the one—when you notice yourself suddenly skipping about here and there, flattering others in an uncharacteristically cheery way that makes them remark, “I want what they’re having!” Some call that expression—that intense feeling of deep affection, interest, or yearning—love. It’s but a simple four-letter word, and yet it can give some people enough purpose and motivation to perform wild, breathtaking feats, going to the greatest of lengths just for that shared pleasure of joy. “Love makes the world go round,” it truly does.

Such a complex and powerful emotion often finds its way into animation. Specifically, the romance genre of anime holds steady as one of the field’s experts. Its incredible variety masterfully demonstrates that love is not only sweet and tender, but can also be realistically crushing and emotionally devastating.

Image result

The latter is the kind of stories director Makoto Shinkai likes to tell. Rather than measuring up as a statistically sound series or film—that is, a rated “10/10” on various elements such as plot, pacing, characters, animation (his forte), sound etc.—Shinkai films excel at eliciting a feeling, usually on the heartache end of the emotional spectrum. To quote his latest award-winning hit, Your Name., Shinkai’s films provide, simply put, “Nothing more or less than a breathtaking view.” Each possess their own fair share of flaws, some more than others, but beyond the little plot holes lies a relatable character struggle that just might tread a path you yourself have walked.

And it’s exactly that strong resonance between one’s own experiences and Shinkai’s ill-fated cast which makes him one of the bests in the industry. Everyone wants to feel connected to others, and Shinkai depicts through his picture-perfect worlds what that connection is really like, and why it isn’t always everything that we wanted after all.

In the iconic, beautifully cruel style which solidified his films as masterworks of modern animation, Makoto Shinkai appeals to humanity’s most innate fears of rejection and loss by directing his characters through the timeless themes of love, loneliness, and the growing distance which separates people as time goes on. These lessons teach us that though life has its fair share of heartbreak, each relationship we stumble into and every opportunity we miss out on still carries the potential to live out a better tomorrow—you just have to look beyond the distance.

Image result


A comparative study and light analysis on the works of Makoto Shinkai. For each title, I will delve into the big issues or “separators” at hand, factoring in whether the story’s realism and emotions which the endings provoke somehow determine the possibilities for happiness and sadness alike. As such, SPOILERS for nearly all of his films WILL BE PRESENT. Also, these will NOT be individual reviews for each title. For those prepared to relive all of these amazing films, enjoy!

flowchart shinkai.PNG

(NONE OF THIS GORGEOUS ARTWORK BELONGS TO ME. All praise and ownership goes to Makoto Shinkai and CoMix Wave Films.)

She and Her Cat (1999)

I will always be by your side. After all, I am your cat.

Image result

Aside from the music (by Tenmon), this 4-minute short was completely created by Shinkai alone, marking the early beginnings of his budding career as not only an animator and writer, but also a director. It’s the short tale of an average Japanese girl living in an apartment told from the viewpoint of Chobi, her beloved cat. Chobi speaks formally and passionately about his owner, yet he still has this pure, unclouded perspective of a cat. Arguably his softest work yet, She and Her Cat: Their Standing Points stood out due to its innovative (and awfully cute) exploration of love.

What ultimately separates the two from “eloping” is, well, obvious—“She” is a human girl, a woman, while Chobi is a cat. It’s an unusual relationship, but that doesn’t stop the film from being so unrealistic as to the plot being “impossible.” The woman, nicknamed Kanojo by the community, faces her own hardships in the real world (including a possible love interest), and though Chobi would like to know what she does and where she goes once she closes their apartment door, he understands that her life likely isn’t all sunshine and roses—it doesn’t really concern him. All that matters to him is that she returns home at the end of a long day.

Like with all of Shinkai’s films to follow, what separates them (different species, the “language barrier”) also unites them, for through each others warm embrace—that of a cat and his owner—they find comfort and care. Simple, peaceful, heartwarming.

Voices of a Distant Star (2002)

We may be the first generation of lovers separated by time and space.

Image result

Stepping up his game, yet still working alone (aside for Tenmon’s gorgeous piano and string score), Shinkai quotes this rather aged 2002 short film as the piece which put him out in the world. Set in the near future, mankind’s ambition to explore space separates Nagamine and Noboru, a young girl and boy in junior high. As Noboru enters high school, Nagamine is sent off on an expedition into space’s infinite depths. The farther she strays away from Earth and her Noboru-kun, the longer it takes for their texts to reach one another. Minutes turn into hours, days, weeks, months, and soon—

Image result

Though inventive at its time, the 3D graphics haven’t aged all too well. But thematically, Voices of a Distant Star packs more of an emotional punch than most 12-episode series could today—and this film only clocks in at 25 minutes, including the credits! It seems as if the big separator in Voices is the physical distance, but waiting for their messages of goodwill to traverse the vast blank void that is space ushers in another factor: time. As Nagamine’s unchanging body fights on (in what I can only imagine to be early-2000 Shinkai’s mecha dream-of-a-giant robot), Noboru ages at what feels like an alarming pace. In reality, his growth rate is no different from any of ours is, but the way Shinkai conveys the rapid passage of time only accentuates our lovers’ tragedy. Is it realistic? Even as a sci-fi flick, not really. But does its bittersweet run end on an ambiguously hopeful note? Absolutely.

Voices is arguably the first film in Shinkai’s line-up to convey this notion that perhaps the lack of realism can lead to a happy ending. Very interesting . . .

The Place Promised in Our Early Days (2004)

On those now-distant days, we made a promise we couldn’t keep.

Related image

To tackle the 1 hr. 30 min. length of this next film, Shinkai needed a team. Between his early beginnings and now in 2004, he partnered with the animation studio CoMix Wave Films. The results—The Place Promised in Our Early Days visually blew audiences away, nearly more so than with 2002’s Voices. Set near the turn of the century in an alternate reality Japan, which is split by America and the Soviet Union, young boys Hiroki and Takuya aim to fly to the top of the fantastical, unbelievably high Hokkaido Tower using an old drone. While at first a secret for just the two of them, Sayuri, a girl Hiroki and Takuya both like but would never admit to one another, discovers their secret, leading to the boys putting their project on indefinite hiatus. When Sayuri suddenly disappears from their life, however, the two come to realize that reaching the mysterious tower—the promised dream of their childhood—might be the only way to save her.

Image result

Hiroki and Takuya experience a loss of youth, of innocence, as they learn to develop their own dreams and ideologies different from their childish musings. What once united them in friendship tears them apart, and the disappearance of Sayuri and discovery of her untimely illness are what kicked off the depressing events that plague the film’s middle. To watch two friends come at each other’s throat can be painfully real to some, as we’ve all have our fair share of little spats with friends. Additionally, I’m sure we’ve all seen sickness and temptation take the life of a loved one and push them into a place beyond our reach. Thankfully, a happy reunion awaits the cast at the end, leading to the belief of how sacrifice can yield rebirth.

Once again, Shinkai writes with a science fiction mind, and although people still relate to Hiroki and Takuya, the entire premise is unrealistic, nothing more than a child’s fantasy. Can you still learn from it? Of course, but come Shinkai’s next film, reality takes a turn for the worst—the start of a tragic trend.

5 Centimeters Per Second (2007)

At what speed must I live to be able to see you again?

Image result

Here it is, Shinkai’s greatest creation (thematically, that is). I’m sure it needs no introduction, unlike his more obscure early works, but in case you forgot, it’s the story of two very close friends and classmates: Takaki Toono and Akari Shinohara. Elementary school should be a time of play and triviality, but for these two, such isn’t the case. Rather than run around on the playground, Takaki and Akari would rather read in the library, or simply chat about life’s musings. Just as they become close, however, Akari’s family plans to move. Takaki and Akari send letters to one another, but Akari only continues to move further and further away. In a final attempt to see Akari before she’s beyond his limits, Takaki sets out to reunite with her. His unlucky trek attracts a cold winter’s blizzard, delaying the series of trains to Akari’s town. But that doesn’t stop the two from finally, FINALLY meeting once again. And boy, does your heart just melt the frost away.

Equal parts faith and love, Takaki made the effort to travel out in the cold, sure, but Akari was the one who waited—the one who sat there miserable and alone with nothing to do but pray that her young love was on his way. It was proof that their love should be everlasting, but alas, that’s not the story Shinkai is trying to tell. In this first episode, it is a physical distance which separates our main couple.

Image result

A chain of short stories about their distance.

After this touching first episode, the film enters its next “story.” Time passes on. Takaki, too, moves away from his hometown to the warm regions of Tanegashima (a stark contrast to the first episode’s frigid finale). Now a high schooler, Takaki meets a new girl, and though she tries to admit her feelings to him, Takaki knows all along that his heart only belongs to one person: the woman of his past. Time and other relationships have left him traveling aimlessly. In the final episode, Takaki is old. Maybe not in the physical sense, as late 20s—early 30s is still quite young, but his spirit definitely seems lost—his heart broken from years without seeing or hearing from her.

The painful reality is that, as life would have it, she has moved on, already engaged to another man. And that’s just it—the final separator which drives these now-unrelated adults is life itself. Life is always changing, and as we continue down our own paths, we sometimes have to leave others behind.

Image result

At its core, 5 Centimeters Per Second strives to present one’s “first love,” and how difficult it is to hold onto it—so much so that it almost feels not worth experiencing at all. Takaki, by his end, is lonely, depressed, and empty. It’s a sad film, yet a brutally honest one. Shinkai’s first feature-length film in a world without giant robots or fantasy towers is painfully real, and that aspect remains what distinguishes Shinkai from today’s anime directors. By this point, Makoto Shinkai had earned the appreciation and respect of his more mature adult viewers.

Children Who Chase Lost Voices (2011)

This is the journey to know the meaning of “goodbye.”

Image result for children who chase lost voices

Shinkai returns to the realm of fiction with this next film. Clearly inspired by the magical presentation of Studio Ghibli movies, the story follows young Asuna, an excellent student who maintains her family’s house in a rural town during her mother’s absence. Aside from spending time with nature, Asuna is alone. She finds escapism in her secret hideout up in the mountains, and frequently tunes into her old crystal radio for relaxation. One day, she unexpectedly picks up on a curious frequency: a rather melancholic melody, different from any song she had ever heard before. As if fated to meet, a mysterious boy named Shun rescues Asuna from a wild, bizarre creature, unintentionally dragging Asuna and her teacher, Mr. Morisaki, on a perilous journey to Agartha, a land long-lost to time and human presence.

Though not his smartest film by any means, Shinkai has been longing to visit this colorful, enchanting world—Agartha—for some time now. The luscious planet upon which Nagamine lands in Voices of a Distant Star; the domain where the comatose Sayuri resides in The Place Promised in Our Early Days; Takaki Toono’s realm of dreams in 5 Centimeters Per Second—each time this wondrous world reappears, it offers comfort to the characters. Not coincidentally, the design remains the same, too. From the gorgeously iconic “Shinkai clouds” to the seas of green grass and remains of old ruins, Agartha FINALLY gets the thorough fleshing-out that it has since deserved, and I’m just glad we got to go there at long last.

Image result

But Children Who Chase isn’t all sunshine and roses. Awaiting Asuna and Morisaki is an adventure rife with death, and a thorough demonstration as to what happens when man attempts to bring those passed back to life. Foolish, blind greed and a gaping sense of loss are what separate Morisaki from someone pure-hearted like Asuna. But in the same way, the journey of letting go and understanding what “goodbye” truly means allows for the film to end with an odd, lukewarm sensation of happiness. Adventure yields danger, but to those who learn their lessons, the hope to live a fulfilling life burns on. God may be a cruel teacher, but so is history.

Image result

Children Who Chase Lost Voices is far from a realistic story, and thus, the pattern of Shinkai’s fantasies ending contentedly continues. Is he trying to say that reality is just full of heartache and nothing else? Perhaps so with his next couple of films.

The Garden of Words (2013)

Before there was love, there was loneliness.

Image result

A personal favorite of mine, Shinkai’s The Garden of Words provides a 46-minute feels trip through an unusual couple’s short-lived romantic spat.

Tenmon takes a break from the music to allow talent like Daisuke Kashiwa’s immersive piano soliloquies to establish an atmosphere unlike ANY other. And the visuals—THIS is the incredible level of quality which defines Makoto Shinkai’s digital landscaping, lighting, and realism today. Visually, The Garden of Words remains the most beautiful short film I have ever seen, and it will probably hold that title for a long time to come!

Related image

On a rainy morning in Tokyo, aspiring shoemaker Takao Akizuki does what every student on a rainy day wishes they could do—he skips class to sketch designs in the city’s beautiful garden. Thinking he’d be all alone in this calm misty weather, he accidentally meets a beautiful yet reserved young woman. Her name is Yukari Yukino, and though she continues to skip out work to drink and eat chocolates in the garden, Takao takes a liking to her poetic words. To [figuratively] get her back on her feet, Takao offers to make Yukino new shoes. And thus they vow to themselves: for each day it rains, I will spend time with her/him.

More rainy days arrive, and as the two secretly convene in their garden of words—of shared acceptance and belonging—the two unknowingly start to lighten their own personal burdens just by being together. Tokyo’s rainy season may be long, but like all good things, it doesn’t last forever. As warmer days creep ahead and the chance for precipitation diminishes, Takao and Yukino’s relationship risks drying up like the rain which brought them together.

Image result

The Garden of Words paints the true vision of life’s loneliness before love intervenes. It’s the gentle story about finding solace in another, and learning to alleviate one’s personal worries through something as simple as conversation. At first, a lack of courage casts Takao and Yukino as an awkward couple. Only after Yukino is revealed to be a teacher at his school do we see the true separator at hand: the age gap, and the societal notions that place stigmas on teacher–student relationships. YUKINO KNEW THE WHOLE TIME, yet held of on saying anything for fear of judgement. And in the end, Takao yells at her, forcing her on her feet through their compelling emotional conflict.

Realistic in every sense of the word, its finale feels bittersweet, yet resolved. Separated from each other, the two resume pursuing their own personal aspirations. Though somewhat sad, in truth the ending is optimistic about the different directions Takao and Yukino take, as it was through comfort in one another’s presence which allowed them to find their way back on the path—and with a stronger, more confident “footing” this time around.

The Garden of Words rings true as the new Shinkai standard, but thematically, it revolutionized Shinkai’s game: for the first time, a realistic story does, in fact, yield a happy ending.

Someone’s Gaze (2013)

There are a lot of things you two have forgotten.

Image result

Returning to form, Makoto Shinkai cranks out another charming yet touching short (6 minutes in length) with the release of The Garden of Words. It hearkens waaay back to his beginnings, with the simple yet relatable tale of a girl and her cat. Aa-chan lives in a near-future Japan, and has recently made the big transition of living on her own following graduation and the start of a new job. With her mother working overseas as a doctor, her loving father is left behind at the apartment with the family cat, Mii-san, who happens to be very old by this point. Seeking a way to reach out to her, her father tries several times to reconnect with his distancing child, but the gap is too awkward for him to bridge. Eventually Mii-san passes away, but this sudden grief holds the power to reunite a tired daughter, a busy mother, and a lonely father.

All that emotional energy conveyed in such a short time serves to remind us as to Shinkai’s greatest strength, that is, being able to make his viewers experience heartbreak followed by hope (or hopelessness) in a matter of mere minutes. Someone’s Gaze is especially relatable, as the burnout experienced by today’s youth and the parental fear of their children growing up in today’s world both hit us hard at some point in our lives. With maturity comes opportunity, but that often involves temporarily leaving an old way of life—and the people in it—behind. In truth, familial bonds change over time, and as we grow up, it can be hard to maintain that “want” to communicate.

Like The Garden of Words, Shinkai permits for a realistic story to end optimistically hopeful, perhaps marking that the guy really is turning a new leaf from his long history of depressing, failed love stories.

Cross Road (2014)

I sought to find something great, and while it may not have been what I expected, I found something . . . or rather, someone. 

Image result

Although this latest short is actually just a 2-minute commercial for the Z-Kai cram schools, it was still directed by Shinkai, and holds that same breathtaking, picture-perfect style to boot. As college entrance examinations draw near, two students living completely different lives focus their time and energy into a correspondence education service. Juggling their studies with their already-involved daily lives, the two diligently work towards that high goal of college admission, unaware of how much they share in common. It’s a brief yet inspiring “work hard, play hard” preview into a film that I can only imagine would’ve been absolutely stunning had it received the length it deserved. Not as absurd as those 30-second Cup Noodle ads, but even just a couple minutes more would have doubled the story’s length. I suppose we don’t always get what we want; such is life.

Despite the let-down of a run time, Cross Road still manages to follow a truncated version of the Shinkai formula: two individuals in similar situations are separated by different lives, but their unexpected meeting reveals that, through hard work, the hope to overcome their challenges increases. Call this a lighthearted take on the next and final film—the realistic outcome of what possibly could have been.

Your Name. (2016)

Wherever you are in the world, I swear I will find you again—no matter what. 

Related image

Your Name. exploded onto the anime scene, continuing to break record after record until it became the highest-grossing anime film in the world (among other nominations). Funimation and Madman Entertainment’s combined efforts to license, dub, and promote the film through staggered theatrical releases maintained its hype not just for the remainder of 2016, but for most of 2017, too. Even now, anime fans who are finally getting around to watching it share their praise with the community, reviving the excitement of this rom-com drama to no end. By this point, Your Name. wasn’t just another Shinkai film—it was a moving, breathing phenomenon.

Like any high school girl born and raised in the Japanese countryside, Mitsuha Miyamizu craves the wonder and excitement of city life. Unfortunately for her, the family’s shrine needs its maiden, restricting Mitsuha to her life in the boonies. Meanwhile in the lively Tokyo, high school student Taki Tachibana labors away at his part-time job with the hopes of eventually pursuing a career in architecture.

Related image

One day, Mitsuha awakens to an unfamiliar ceiling, but the chic apartment and bright view of the city skyscrapers instantly identify as Tokyo. “This is my dream life! But wait . . . wha—I’m in a boy’s body!” Out in the countryside, Taki finds himself waking up in a similar frightening situation. A strange phenomenon swapped the two’s places, and in order to figure out the reasons for their predicament, Taki and Mitsuha live out random days in the other’s shoes, learning about the differing lifestyles, and that above all, fate works in mysterious ways. As Taki and Mitsuha desparately begin searching for the other, their actions begin to dramatically impact the course of destiny, forever altering the threads of fate which tie them together.

Related image

Your Name. almost feels like the culmination of all of Shinkai’s themes, plot points, and even character personalities that make a work, well, Makoto Shinkai’s. Enormous skies, photo-realistic cities, intense lighting, a calm atmospheric music score, themes based on things taken for granted in daily life, and lots of trains. THIS is what Shinkai represents to us now, and on that cinematographic level, Your Name. is perfection. (Also, like, Radwimps wrote the greatest insert songs to an anime EVER.)

A girl and a boy torn apart by an impossible distance, but brought together through circumstance and, of course, fate. At first, that distance is literal: Taki lives in Tokyo, while Mitsuha resides miles away living her humble country life. And part of that is the trick, the gimmick behind the landscape facade, for as soon as the big reveal of the comet Tiamat’s destruction is made, BOOM—time turns out to be the true separator here. Though Taki felt confident and sure of this feeling tugging at his heart, his confession was sadly three years too late.

Related image

And because of this he suffers. Mitsuha suffers. These star-crossed lovers save their beloved Itamori and all its kind, caring folk, BUT—as if their story weren’t painful enough—one last divider severs their last chance of reuniting: their memories of each other are lost to time. Is it a realistic element? Hardly, but it does lead to one of the most happily fulfilling endings I’ve ever experienced. Here’s why.

Makoto Shinkai’s latest film borders on tragedy. Up until this point, it was about to become the biggest heart-breaker in anime film history. But thankfully, Your Name. appreciates a sort of cosmic balance to all the good we do—Shinkai calls that seemingly magical, underlying, connecting force musubi, and we can thank it for honoring Mitsuha and Taki’s feelings for one another. By the film’s end, the two are left with just that—a subtle feeling of the all their shared struggles, surprises, happiness, sadness, inspiration, appreciation, love. . . now memories lost to a different time.

Related image

But when distance tried to physically separate them, Taki and Mitsuha took the trains;

When time placed a rift between them, dreams gave them clues to find each other;

When katewaredoki briefly cut their first meeting short, Mitsuha fought on to finish Taki’s mission;

When memories of one another’s name left their minds, love held on tightly to that lingering feeling—that’s why Taki wrote “I love you” on Mitsuha’s hand, for bridging the timeline gap at twilight involves giving up memories of the other. Names will fade, but emotions have the power to transcend time;

And when tragedy attempted to end their tale of romance and miracles, fate reconnected the strands of love to the cord of hope. Thus, Taki and Mitsuha became destined to meet again.

Separated by distance, connected by fate.

Related image

What Shinkai’s Works Have Taught Me

Have you ever felt that “feeling,” that despair of something that can’t be changed or is beyond your reach, but you still long for it anyway? I’d like to call it “love,” but Makoto Shinkai interprets such a complex emotion as “longing in solitude.” It is only through loneliness that we understand what compassion really feels like, after all.

Shinkai’s works tend to feature unusual yet somewhat realistic relationships, which more so play out as bittersweet than truly tear-jerking (save for maybe Your Name.) He covers a broad range of relationship stages, too, from the cutting of ties and moving on (5 Centimeters Per Second) to the early beginnings of expression (Garden of Words). Unlike most film writers and directors, he delves into themes like pain, longing, yearning, loneliness, and emptiness to give the audience stronger, almost more common emotions to connect with. His creative use of time laps emphasizes this distance or emotional disconnect that the characters and audience experience, and his hyper-realistic visuals never fail to immerse you in the setting he wants, be it on faraway roving fields of green, a quiet Tokyo apartment, or a rainy day in the park.

Related image

Most of all, through distance, Shinkai is able to explore the gap between two people’s feelings: why it exists, and how it is a natural part of the human experience. Life isn’t that glamorous fairy tale that Disney or Hollywood make it out to be. Instead, Shinkai tells us it can be messy, and often times painful to shoulder alone. It’s okay to fall both in love and out of it, as people are always changing. He also teaches that you can, in fact, grow as an adult; emotional maturity has nothing to do with one’s age, for even as adults we can get lost on our path. 

None of us are invulnerable to emotional struggle, grief, and even depression. But none of us are forever doomed to loneliness, either—such is why even his most realistic works end in both sadness and happiness. After studying all of his films, I can confirm that NO CORRELATION between the level of realism and whether the ending is positive or negative exists, as Shinkai doesn’t sugarcoat the reality we live in. He presents it for what it is, which has its fair share of good and bad times.

Related image

Ultimately, no amount of magic or sci-fi gimmicks can determine whether YOU chase after the ending you want, for you, too, are constantly growing and learning new things. The hope that we can always change for the better resides within us all—you simply have to decide who you want to be for yourself, and make that leap of faith over the scary distance to connect with another. While you’re at it, don’t forget to enjoy life’s little things we often take for granted.

In Makoto Shinkai’s picturesque, emotionally charged films, I found a rekindled passion for life’s hidden beauties, and so long as he continues to explore the growing distance between us and how finding solace in another can heal our emotional wounds, I’ll always look forward to his next creation.

I still don’t know what it really means to grow up. However, if I happen to meet you, one day in the future, by then, I want to become someone you can be proud to know. –Makoto Shinkai, 5 Centimeters Per Second

Related image


Afterwords

At a touch over 5,000 words, this is officially the longest post I’ve ever written, and if you read all of it, you’re my favorite person ever—I hope you learned something new! As you can tell, Makoto Shinkai’s works mean a good deal to me. Most find them repetitive, as in “If you’ve seen one, you’ve seen them all.” But really, that’s not the case, as each offers a different commentary on relationships and life, even if the execution or premises feel very much the same. So instead of fighting against the argument, I wanted to write this—to leave behind my innermost thoughts and emotions on Shinkai’s films in hopes that whoever stumbles upon this in the future might feel the same way, and that I can comfort them with my musings.

Have you ever resonated with one of Makoto Shinkai’s films, be it his oldest shorts or his latest hits? If so, do you happen to have a favorite or two? I want to know! If you’re fairly new to this director, was Your Name. your introduction to Shinkai’s scenic style? You have to let me know that, too! I’ve met several new faces (including a dear friend) through Your Name.‘s theater experience (which you can read about here), and I hope that you, too, get the chance to share one of his films with a friend or even a lover.

Related image

This officially concludes my comparative study over the creative works of Makoto Shinkai. It’s been a long time coming, what with the writing process and reserving time to rewatch ALL of Shinkai’s films in order, and I’m finally glad I got to share it with you. Despite being terrifyingly long, it’s one of those posts I feel proud to have written. Please let me know any thoughts of the films or this post down in the comments, as I’d love to hear your feedback! Also, feel free to share this to any Shinkai fans you know out there!

As it happens to be on love and romance, I saved writing this post for February, so Happy Valentine’s Day, my dear readers! Whether you spend this season of love with others or save it for yourself, know that I’ll always be wishing you good health and happiness! Thank you so, so much for reading this lengthy analysis—’till next time!

With much love,

– Takuto, your host

Kiznaiver, Where Change is Worth the Pain | OWLS “Disruptors”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” As part of the OWLS blog tour’s first monthly topic, “Disruptors,” I decided to incorporate what would have been my standard Kiznaiver review into this discussion on peaceful protest. Something different to mix things up, right?

“To disrupt” has a negative denotation, but rather than looking at the verb in a negative light, we are going to use the verb in a positive way. It’s like the word “protest,” which has positive and negative connotations depending on the perspective of the person.

Disruptors: An individual or a group disturbing a system/set of social norms that they believe is destroying what is morally right.

I got this. Thanks Lyn for the prompt!

Image result for kiznaiver screenshots


A brief discussion of the spring 2016 anime “Kiznaiver,” produced by Trigger, directed by Hiroshi Kobayashi, based on the original story by Mari Okada.

When You Hurt, We All Hurt

Kids being subjected to horrific sociological experiments lurking within the shadows of a metropolis is a trend that, by now, anime is no stranger to. Just look at A Certain Scientific Railgun S and Terror in Resonance among others for proof. The newest “toddlers in test tubes” flick to come from Japan features kids not bound by grades, smarts, or other great potentials, but by blood–specifically pain–instead.

That’s right, they’re blood brothers (and sisters), and when one kiddo cries, the agony is divided. But like most scary psychological tests, the experiment is eventually caught, abandoned, and deemed a failure.

Image result for kiznaiver screenshots

Years later, seven teenagers–who would otherwise NEVER be friends with one another–find themselves confronted by Noriko Sonozaki, a bland yet mysteriously cruel high-schooler clad in a suit and long pale blue hair. She sets up an elaborate scheme to trap and force these clique representees into one small conflicted group in order to revive the “Kizuna System.” All of its members, or “Kiznaivers,” become connected through pain in a farfetched attempt to thoroughly understand what truly binds people.

Image result for kiznaiver screenshots

In a fashion very reminiscent of The Breakfast Club, the Kiznaivers must learn to get along with each other and accept one another’s differences and desires, or else risk receiving much more than a bad lab grade. Little do these wandering teens know that pain is not always a physical ailment.

 

This slideshow requires JavaScript.

Disrupting the Social System

Whether lifting weights or running sprints, it’s easier to relate to people by saying “Ah god that sucked!” after the workout rather than during while you’re dying. Similarly, we quickly learn that it is not pain that binds the group, but the absence of that pain the minute the torture stops.  Basic application of sociology practices can easily tell us that breaking “social statics,” the order that holds society together, can lead to psychological effects both beneficial and disastrous. How are the three main broad modern perspectives of sociology displayed in Kiznaiver . . . ?

Related image

First is the functionalist perspective. “Society is a set of interrelated parts that work together to produce a stable social system.” This refers to the seven deadly sins that reflect each character. I didn’t tell you about them? Oh, well, here’s a pretty infographic for that:

kiznaiver

I did not make this infographic. Character images belong to Studio Trigger.

Like The Breakfast Club was trying to strike home with at the end, society CANNOT function WITHOUT these individual traits, and that each of these traits–to a certain degree–exist within each one of us. Through a mutual hostility towards Sonozaki and the Kizuna System, consensus is achieved within the group . . . . that is, once they finally make the “high and mighty” Maki come around. They quickly realize that if each of one of them does not sacrifice himself to the collective, then their summer would be dreadful as hell. The dysfunctions that the group encounters, such as embarrassing reveals and aching hearts, do, in the end, lead to social change in order to fix their wavering social instability.

Related image

Second is the conflict perspective. Oh yes, it wouldn’t be anime if our main cast wasn’t chased by idiots in ridiculous suits, racing against the clock to solve a simple equation of personality or reach the checkpoint in some quirky game. Sonozaki doesn’t like waiting for the pot to simmer, and we see this through her hiring of goons and manipulating of the higher ups to reach quicker means of an end. She exercises calm yet absolute control over her lab rats, and her form is only disturbed when Katsuhira Agata, our quiet protagonist, invites her in on the fun. Sonozaki may not be the best-developed of her kuudere kind, but her use of conflict as the prominent source for change adds a fair degree of speed and excitement to this show bombarded by melodramatic twists.

Image result for kiznaiver gomorin

Third is the interactionist perspective. The name’s self-explanatory. “It focuses on how individuals interact with one another in society.” Our crew of seven fall back on this perspective as they uncover their true selves and unravel the hearts of others. This perspective is interested in the ways in which individuals respond to one another in everyday situations, which is why Kiznaiver is rife with scenes where these unrelated characters are just eating or lying on the couch and talking to each other nonchalantly. Slice-of-life interactions and witty dialogue are what keep this anime afloat, after all. The show gets its edge from the characters’ constant defining and interpreting of each other’s actions.

Related image

REMEMBER, They Didn’t Chose This Life

It’s easy to forget that our seven peeps weren’t chosen heroes, but actually lab rats of a terrifying experiment lost in the past. In other words, they didn’t chose to save society by disrupting the immoral, negative flow–they were FORCED to make change, and I think that’s why they struggled so hard. If anything, they dedicated themselves to taking down Sonozaki and the supposed system designed to achieve “world peace.” These kids just wanted to continue being normal . . .

Katsuhira, a victim unresponsive to pain,

Chidori, a silent lover in denial,

Tenga, a street thug to pass the time,

Maki, a bookwork undetected by her peers,

Yuta, a popular kid distanced from his past,

Niko, a spoiled delusionist by choice,

Hisomu, a hospital resident seeking pleasure,

Sonozaki, a child in fear of suffering . . .

But because these seemingly unrelated individuals were bound together by fear itself, they learned to welcome the bizarre, the wacky, and the weird that resided within each of their souls, and to protest against the elusive faults of a perfect society so that their new bonds of friendship could persevere through even the thickest of storms. In the final bout to save themselves, the Kiznaivers resolved to defy the social norms dictating their lives, for in the deepest, darkest, most-messed-up cores of each other, they found only themselves staring back.

Image result for kiznaiver screenshots

“Everyone wants to carve their scars into someone else. Everyone wants to connect with someone else.” – Noriko Sonozaki


Pay no heed to the slightly pessimistic tone there at the end–it’s supposed to be a good thing! Also, don’t feel bad if you didn’t recognize any of the science I was spittin’ out at the beginning. I just happened to be in the sociology neighborhood at school. So, what have you learned from this? Well, other than that Sonozaki is kinda a mad, lovesick bitch on sedatives, we found that sometimes it is not always the positives that make people seek change. The Kiznaivers were tired of wallowing around with cringy, disgusting insides that decayed their spirits.

To eliminate that self-pity, they helped each other, which in turn helped themselves find personal salvation, which finally led to an improvement within their squad, which was reflected as a mirror of society itself. By putting their differences aside, disrupting social norms, and coming together with a strong goal in mind, they effectively corrected some of the dysfunctions of society, even if only for a brief moment. That, is understanding. That, is change. That, is healing. There, look at me finding the positives!

Kiznaiver is by no means one of the best anime out there–I’d welcome it as a “Coffee” here at the cafe. But, if you look hard enough, you might be surprised with what’s actually lurking in the belly of the beast. Perhaps seven deadly sins? All 12 episodes of Kiznaiver can be found on Crunchyroll if I’ve at all intrigued you! If you liked The Breakfast Club, then this also might be for you. And if things just don’t jive with you too well, heck, at least Trigger’s animation and Yuuki Hayashi’s music are entertaining enough. Oh, and we can’t forget its true legacy, the opening”LAY YOUR HANDS ON ME” by BOOM BOOM SATELLITES.

This concludes my January 27th entry in the OWLS “Disruptors” blog tour. Please check out Pink-chan (Pinky’s Palace) who did a lovely job right before me (as did everyone else) discussing the modern dystopian classic PSYCHO-PASS, one of my top favorites, no less! Oh, and get psyched for one of my best blogger buds Lita (LitaKino Anime Corner) to wrap up this exciting month with Samurai Seven! Until next time, this has been

– Takuto, your host

Image result

To disrupt, or not to disrupt: that is the question of change.

Eros and Agape: Behind the Lovely Ice-skating Veils | Cafe Talk

A light analysis and comparison of, in regards to love, Eros and Agape, and how they are represented in the fall 2016 anime Yuri!!! On ICE (eps. 1-4).

Image result

The struggle to find love, either in others, oneself, or both, remains one of life’s greatest conquests. When world-junior-class figure skaters Yuri Katsuki and Yuri Plisetsky faced-off against each other in a competition for the gorgeous and professional Viktor Nikiforov’s coaching attention, the two took on opposite personas assigned by Viktor himself: Eros and Agape. But what lies beyond the romantic nicknames, and how do these titles represent each skater on more than simply a physical level? Welcome to “Cafe Talk!”

“Love,”a How-To by the Greeks and Christians 

Image result for eros and agape

There exist arguably six different interpretations of what exactly “love” translates into from original Greek texts (geez, leave it to those Greco-Romans to complicate matters). The four listed above are the famous ones, and all but Eros (the smexy one) can be found somewhere in the Christian Bible. We will only be looking at the two that matter under Yuri‘s light: the red and the blue, opposites in every way. We’ll also sort this out in performance order.

“On Love: Agape” – Yuri Plisetsky, a Lover Deflowered by Cold Submission 

Our Russian punk Yurio wasn’t too pleased when he was denounced “the unconditional lover.” The show translates agape love as follows: “God’s infinite love is self-sacrificing and uncalculating.” That’s actually a pretty good first impression.

Agape love mirrors the sacrificial giving of God to humanity. Graceful, unselfish, unbiased, and possibly unknowing to or of love. Agape lovers give freely and seek nothing. It still functions as active love, but it remains “spontaneous and unmotivated.” In other words, agape lovers seek love by giving in return. They’re typically submissive as well, and value the worth of love above all else. Nygren (see works cited) depicts their value as such: “Those who are loved become worthy because they are loved.”

This slideshow requires JavaScript.

Since Yurio hardly embodies any of the agape traits, perhaps they represent aspects he is deprived up. He knows neither of innocent love nor of self-sacrifice, demonstrating only that he is passionate and fierce, hence his epithet the “Russian Punk.” While it’s amusing for us fans to watch his battle against the unselfish, Yurio truly is an unappreciated boy by his Russian coach(es). They respond to success, technique, and poise, not to sympathy and affection. By assigning the Agape costume to Yurio, Viktor has given him everything he could have wished for — to be loved unconditionally and embraced with care. Yurio, if only for a brief moment in the rink, became a lover deflowered by submission.

This slideshow requires JavaScript.

But you have to be devoted to the agape all the way . . . That is why Viktor picks Yuri.

And this piece, oooh, this heavenly chamber voice overflows with an innocent, perfect love! Can you feel “someone who doesn’t know what love is yet?”

“On Love: Eros” – Yuri Katsuki, a Lover Instilled with Fiery Passion

Our home-team Pork Cutlet was left stuttering “It’s enough to make even me, a man, pregnant! Such eros!” when the fabulous Viktor crowned him “the sexual lover.” The anime depicts eros love as follows: “Pleasure followed by pleasure. One just drowns in it.” This, too, hits the mark of a passionate lover.

This slideshow requires JavaScript.

In stark contrast to the tender and giving apage love, eros love is not found in the Bible’s purity, tracing origins more closely to Greco-Roman antiquity. Nygren notices a sharp reflection of love “to Plato and to Plato’s heirs and followers.” Plato treated love as two different forms of the same “eros,” one being vulgar and the other “heavenly.” Yuri interprets this more on the raunchy side as a vigorous, demanding, and sexual love. It is seeking pleasure for oneself, not necessarily for others (though that is a plus, *wink wink*).

This slideshow requires JavaScript.

The differences between Yuri and this controlling love honestly mirrors his relationship with others. Unlike Yurio, Yuri follows the orders of his friends and coaches, causing him to have weaker self-esteem and a poor sense of leadership in the art of skating. He doesn’t want to disappoint others, which is why Yuri lets his coach pick out an earlier song to skate to when he notices the coach’s lack of care for the tune a friend of his created.

This slideshow requires JavaScript.

Yuri also tends to hide behind his appearance: longer bangs and glasses, both which shield the face. Just as how Yurio performs at the skate-off with a surprising sense of calm and devotion, our Pork Cutlet slicks back his hair, tosses aside the glasses, and makes passionate love with his footwork on the ice. Viktor has given him bold confidence and sexiness with the eros title, and to that, Yuri expends this energy in his fiery tango.

This slideshow requires JavaScript.

And this one, ooh la la, the snappy guitar and sassy violin shine with passion!  To see him take the persona a step forward and declare himself the most beautiful woman seducing the playboy goes to show how much Viktor’s teaching has truly given him.

“On Love: Eros and Agape” – A Tale of Two Lovers

Neither of the boys have given love much thought, which is why the episode carries so much emotional weight in the grand scheme. Episode three (if it wasn’t apparent from the start) firmly presents us with the case of two lovers in search of filling the holes that occupy their minds and hearts. One desired confidence, the other pursued innocence. If I had my wish, Viktor would be teaching them both. But alas, the competition must go on and tear our lovers apart! If Twitter’s given us its two cents on the subject, it’s “Get a man who can do both.”

.IMG_3884.JPG

“You have to do the opposite of what people expect. How else will you surprise them?” – Viktor Nikiforov, the perfect blend of power and grace

Yuri!!! On ICE claims a hot spot (oh the irony) as one of fall 2016’s bests, and I wholeheartedly agree! Catch it streaming over on Crunchyroll.com for FREE, or check out FUNimation Entertainment’s rockin’ English dub (complete with Russian accents), though you must be a subscriber to access the dub. And where would we be without the incredible music to accompany the performances? Fantastic, I say!

For our “Cafe Talk” conversation down in the comments, I ask, “What do you align with more – are you an Eros or an Agape Lover?” Also, “Who do you feel won the skate-off?” I wish I was more of a “go get ’em guy,” but I digress with my agape language. For the match, my eyes yearned for Yurio, but my heart and body told me Yuri. Let me know, and hey, glide over to that “like” button for more content like this, or the”follow” to keep up with me (OR BOTH)! Don’t forget to share with the other Yuri!!! On ICE fans! Until next time, this has been

– Takuto, your host

IMG_3850.JPG


Intrigued by the topic? Here are the works I used compile this post:

Crunchyroll – Yuri!!! On ICE

The Ancient Greeks’ 6 Words for Love (And Why Knowing Them Can Change Your Life)

Agape and Eros Summary – Anders Nygren

The Four Kinds of Love – Greek Agape, Phileo, Storge, Eros, 3 are in the Bible

The More Excellent Way, Four Greek Words for Love: Agape, Phileo, Storge, Eros

EDM Difference between Eros and Agape

CAFÉ NOTICE | Aftermath of Being Logged in ALO

Hello café-goers, how should I start this? Well, it’s evening here, so perhaps “Good evening, all!” or something to that effect. What I’m about to talk about is more on the serious side, but don’t worry, it’s that good kind of serious – that satisfactory seriousness that comes from adult praise, for instance. The topic? You read the title. I was logged into ALO for admittedly far too long, and you’ve probably realized that. Also, I lost a lot of you guys from my first anticipation post of the project, haha! What happened?!

I started to analyze Reki Kawahara’s Fairy Dance not by choice; I was sick and tired of nearly every goddamn anime fan beating up on SAO’s second half, and I had to change that by defending it as my sole right as a reviewer and a fan. We stick up for things we appreciate, see, and we also criticize the aspects that could’ve been better. But this was a defense series for the positive aspects, not the negative ones. I’m not saying Fairy Dance is pure gold – Oh gosh, no – but aren’t there other series out there begging to be picked apart like the literary vultures we are?

Now you probably think, “What about all those fans out there that praise SAO as the chief of all anime, huh? We must stop their ignorance!” Well, I agree, you can tear Sword Art Online limb from limb, whether that be the anime, the novels, or both, but the series’ problem is rooted in the the lead character himself, and sadly I can’t do much about that. However, I can point out a few of the cool tricks the series performed correctly. Hence, my motives for writing this.

This journey of 10,000 words starts with a single letter. Cheesy as it sounds, it is what it is. Clocking in at around 10,000 words altogether (parts I through this reflection), this is one of my greatest achievements as a blogger. A Word document this large is at risk of EXPLODING! Am I proud that I threw a sh*t ton of words on a page and called it an analysis? Not necessarily. I proclaim this to be one of my greatest achievements in blogging because this is my grandest collection of argumentative text on this blog. I dare say it means more to me than my reviews . . . This is a project I can look back on and actually feel really, really proud of the hours of work that went into this. I went into it thinking it would just be another review series. Hah, how little did I predict the longstanding effects it would come to have.

I realize this topic is taboo by bloggers, but here I go. “In Defense of Fairy Dance” had quite possibly one of the worst ‘statistical’ receptions on this blog – and THAT’S FINE. I believe it to be one of my highest of highs even though the number of likes and comments dictate it was one of my lowest of lows. It just means that you as a reader didn’t want to, well, read it, and that’s totally okay. Read what won’t waste your time, after all. That’s how I’ve always seen it. Just know that despite my efforts (and I don’t blame you AT ALL for not knowing the struggle), they ultimately mean so little, statistically. Thus, I’d like to extend my warmest thanks to those who stuck around, read, liked, commented – You know who you are. Thank you, it is an absolute joy reading your comments overflowing with your own responses and opinions!!!

If you’ve learned anything by now, it’s that Sword Art Online is a franchise rich with irony. Dramatic Irony ringin’ any bells? Gosh, we’ve beaten this horse quite dead. I won’t rattle on more, but I hope you’ve been able to take out this popular theme and apply it to other media. SAO doesn’t do anything particularly special with it; it just does a fantastic job working it into the story and characters. I also hope that, through reading this, you’ve been reinforced with the thought that “appearances aren’t everything.” Oh, it’s a juvenile theme, but one that applies itself here in many more ways than one.

Lastly, before I bow out of this enchanting land of fairies and bid the franchise farewell, I have one last lesson to reign it all in. You question, “What could possibly be more important than dramatic irony, Takuto???”

La vie est drôle

“Life is Funny,” eh?

You might recall this phrase rolling off the tongue of Ragyo Kiryuin from Kill la Kill, but its meaning is can be equally applied to the entirety of Sword Art Online.

A story of kids who finally get their hands on virtual reality, only to get trapped in it with death as the only escape.

How about when they finally do manage to return to the real world, and the main character’s lover has been relocated into another cage?

Or even when she gets out, and a mysterious marauder threatens to kill players in-game with one pull of his trigger?

Heck, even a girl struggling through terminal illness seeks refuge in the game world.

What about a blogger who expended his time, energy, and soul into a project that got less hits than his dinky little haul post? I think you get the picture.

When you look at it, life sure is funny, eh?

I’m using the wings I gained from ALfheim Online to soar to new heights. This experience has been troublesome, yet surprisingly a wake-up call much-delayed as well. I am still trying to work out a review format I am comfortable with, and this comprehensive review stuff has helped reduce my options (because at this point, I just can’t decide). Maybe now you’ll get to endorse yourself with tastier content. Or, perhaps, things could take a sour turn. Anything could happen, and so whatever does come our way, I’d like to reaffirm my thanks to all who have flown by my side during this journey. Don’t feel bad if you didn’t – I’m sure there’s a reason for your absence. Just know that we had a grand ol’ time here with dramatic irony, right fellows? Yeah, don’t answer that.

With more positive announcements on the horizon, I sincerely hope you have emerged as enlightened as I have! Keep on rolling with the punches, and until the next post, thank you very much for reading!

– Takuto, your host

Oh, before I leave, I’ll be dropping the headers for each section of the series below. You are encouraged to click on the image (if my computer’s not being fickle) to direct you to the page. Everything under “In Defense of Fairy Dance” will be compiled under the “Cafe Talk” section of the blog for future reference! 🙂

dayii_HHS017710B1_1

dayii

dayiii

dayiv

dayv

Overfly, To Be So Close Yet So Far Away | PART V & FINALE: In Defense of Fairy Dance

This is part five and finale of the five-part series “In Defense of Fairy Dance,” a collection and comprehensive analysis defending the positive aspects of Reki Kawahara’s “Fairy Dance” arc in Sword Art Online. Research was gathered from the anime (sub and dub versions) and volumes three and four of the light novel series. This is in NO WAY written to justify all of the second half of the series, nor is it to say that it is particularly well-written. Instead, it is a half-full glass of the neat things the series did, and why I enjoyed myself with most of the content despite the glaring flaws. HEAVY SPOILERS EXIST.

Well readers, we’ve reached the final stretch! Instead of boring you with another wave of novel quotes and anime screenshots, I decided to go out on a limb [insert World Tree joke here] and bring in sound to this comprehensive analysis. Specifically, Sword Art Online’s second ending (my favorite song) “Overfly” by Luna Haruna. For this post, I’d like to seek the great YouTuber and vocalist Amanda Lee and her cover of “Overfly” to wrap everything up, as its lyrical brilliance encompasses the heart and soul of the “Fairy Dance.” Even though the multi-meaningful lyrics can be applied to practically all characters in the franchise (dramatic irony and all), I want to tag-team with AmaLee and let one Sylph in particular shine above the crowd.

I DO NOT OWN “OVERFLY” OR THIS COVER. THE SONG BELONGS TO LUNA HARUNA AND THE COVER BELONGS TO AMANDA LEE.

First, a note from AmaLee herself. If you read the description box, she quotes:

“I wanted to chime in about this song (rare, I know!) If you’ve watched the anime you can probably see that this song is written from Sugu’s perspective. (spoiler warning) Throughout the song she’s realizing that her love is one-sided and is trying to deal with that heartbreak. I know many people don’t like Sugu but I just want to give her a big hug after singing this song~ ;;;A;;; I the lyrics are extremely touching because everyone knows the feeling of wanting something so badly but ultimately knowing that no matter what you do, you can’t make it happen. Betcha didn’t think this song was that bittersweet when you heard it in Japanese!”

Oh yeah, then why the Asuna picture instead of Suguha? How does this play into the sad irony we’ve thoroughly established?

nosuguha

Ah yes, the truth is polarizing. Onto the song!

ENGLISH “Overfly” Sword Art Online (AmaLee)

 

Hands up high Raise them high

And cast your worries to the sky

There’s no doubt Not one doubt

As I make my wish and let it cry out

Two hands in the air not only represent a surrender, but also an “AGH, I give up!” action. And that’s exactly what Suguha’s doing here – She’s throwing her burdens and troubles towards the heavens in hopes that – without doubt – she will be able to dream without worry and just let it all out.

If I gathered all the love in my heart

That grows with every passing day

I would find a confusing puzzle

That changes and rearranges

Every day, Sugu’s love for Kazuto grows more and more. Love isn’t an emotion to stop by for an hour, sip on a drink, then depart. No. Each passing moment she shares with him adds to the complexity of the scenario – Should I love him, should I not . . . ? Sugu knows the chaos that would spread should she declare her love to her brother, and that not only hurts but confuses her. Shouldn’t she be entitled to pursue love passionately and freely? In this case, society (and some health studies) indicate otherwise.

Will I ever find my place? I’m not sure

Or will I forever feel insecure?

And the moment all the questions fade

I notice my tears

But I can’t hold them back

Will Sugu eventually find a place where she is comfortable with this forbidden lust? She doesn’t know. Perhaps she’ll be clutching that intangible and silly reality forever, like a kid at a carnival still waiting by the Ferris wheel with a ticket despite it having closed hours ago. However, the moment she thinks she’s come up with a solution and/or breaks the ice, Sugu is reminded about how wrong that love is, and cries indefinitely.

Maybe it’s too late

I’ve lost my chance

All of my questions shall go unanswered

Will I keep fighting to find the light or

Will I descend to a bitter end?

It might even be too late! I mean, Kazuto loves Asuna with a desire unlike any other; Perhaps Sugu should just throw in the towel now. I mean, the two are a good match. What would you do – Pursue love passionately and vigorously, or end the struggle only to wallow in more regret, guilt, and heartbreak?

Hands up high Raise them high

And cast your worries to the sky

If you can’t stand

Then take my hand

And I will rise to fight by your side

My beating heart is burning on

And as it races I realize

There’s no doubt Not one doubt

As I make my wish and let it cry out

Chorus time. Toss up those hands in prayer, as all will eventually be fine. Here, I imagine Leafa’s personality peeking through the clouds. The fierce Sylph warrior is reaching out to Kirito’s hand in an effort to help him rise and rescue his seemingly long-lost ‘wife.’ This encouragement, in turn, causes reinvention to take root within Leafa. “Now I have purpose,” and this excites her heart into motion. If he can pursue that wildly at impossible odds, so can she. The wish is back into focus.

I have always danced to my own beat

But you always throw me out of sync

‘Cause around you I am holding back

And I’m mastering a fake brave smile

Sugu is tough on the outside and on the inside. She’s in kendo, and damn good at it, too! Ever since, she’s had her own rhythm – her own ebb and flow. Even in ALO, flying through missions is the only thing on her mind. But romance keeps disrupting the waters; a heartbeat that keeps accelerating. Leafa has to act tough around Kirito so that he is not discouraged, even if her heart is overflowing with anticipation and mixed signals.

Maybe it’s too late

I’ve lost to my dreams

All of my wishes come true only here

If I wake up now, I’ll lose this moment

I fear my dreams will fade around me

Kazuto returned to the real world nicer than ever before, and that also offsets Sugu. “Why is he so kind to me?” As reality keeps tormenting her, indecision crawls back into the forefront. All of Sugu’s greatest dreams come true in the enchanting land of the fairies, ALfheim Online. She can fly, rest, make friends, and most of all, be truly free. If Sugu decides to “wake up” and choose Kazuto over ALO, she knows she’ll lose many things in the process, including her one true dream of flying higher than the clouds.

I’m so close yet so far

I can’t reach out to where you are

I’d give my heart I’d give my soul

But somethings are not in our control

“I’m so close, yet so far.” This is the ideal caption for Sword Art Online’s second half. It ties to Asuna and Kirito being in the same gaming world, yet not being able to meet up. It applies to Kirito standing over her real body in the hospital, yet not being able to say a word. It enforces the thought that Suguha has tragically fallen in love with her own brother, and despite them being closer than ever before (they live in the same house for chrissake), she feels so far apart. How about Leafa wanting to break the flight barrier? She’s so damn close all the time, yet the game has set it so that it’s impossible to breech. It’s all of that damn Dramatic Irony crap we’ve been delving into for the past two weeks!! Everyone on this cruel stage is willing to risk their heart and soul, but whether it be game admins, societal roles, or virtual connections, it’s not for them to decide the rules.

Your hand’s not meant for me to hold

And I’ll be lonely when you’re gone

I’m aware So aware

Only through my memory you’ll be there

A sister knows she cannot be with her own brother in matrimony. Thus, when Asuna and Kazuto go off and wed in the real world, Sugu will feel very lonely. Same with Kirito – Once he finds the princess he’s searching for, Leafa will lose her daring knight and precious friend. Only in reminiscence will she savor these wonderful joys.

It’s not the destiny that I’ve dreamed of

And as I cry I know this is goodbye

How can I ever reach you

When I can’t even see the sky?

She didn’t want to fall in love with Kazuto – That’s why she moved on to Kirito! But when Kirito proclaims his lover’s name, “Asuna,” she realizes that she was just another player in this punishing game of tag. Why she “can’t see the sky” could represent her tears filling and blurring out the view. Or perhaps another hint at the flight barrier which she cannot breech. Even more so could be that at the beginning of the song (and at the end here), Sugu cast her dreams to the sky, and that vision has now become muddied.

Hands up high Raise them high

And cast your worries to the sky

If you can’t stand

Then take my hand

And I will rise to fight by your side

My beating heart is burning on

And as it races I realize

There’s no doubt Not one doubt

As I make my wish and let it cry out

Regardless, the sky will always hold her heavy heart and greatest wishes. If Kirito needs help, then she will help him like he did for her. Simple as that, and this foreshadows the route she takes following the revelation (Sugu finds out) and the conclusion. Fighting with him excites her, and as her heart beats firmly, the Sylph now knows where she stands: In the sky, high above spiraling towers where her desires can cry out, yet out of reach for anyone else to hear. What else could “Overfly” mean?


Thank you for reading! Please, share any thoughts below and stay tuned for a brief REFLECTION!

(I own neither the anime nor the light novel series of Sword Art Online. All images and videos belong to A-1 Pictures and Reki Kawahara. “Overfly” belongs to Luna Haruna, and this English cover belongs to AmaLee.)

The Deadly Power of the Game | PART IV: In Defense of Fairy Dance

This is part four of the five-part series “In Defense of Fairy Dance,” a collection and comprehensive analysis defending the positive aspects of Reki Kawahara’s “Fairy Dance” arc in Sword Art Online. Research was gathered from the anime (sub and dub versions) and volumes three and four of the light novel series. This is in NO WAY written to justify all of the second half of the series, nor is it to say that it is particularly well-written. Instead, it is a half-full glass of the neat things the series did, and why I enjoyed myself with most of the content despite the glaring flaws. HEAVY SPOILERS EXIST.

Much like with PART III, this section will focus on the dramatic irony behind ALfheim Online itself, along with VR gaming altogether. Again, we’ll be analyzing many of the quotes from the light novels to bring the truth to light. The anime does a fair job at captioning the satire of the entire ordeal, so bringing in further clips would only clutter the analysis. There are pictures, though. Many pretty pictures.

“Land of the Fairies,” Eh?

Don’t worry, Kazuto thought the exact same thing. I mean, what’s a bunch of fairies doing in games anyway? After nearly dying in a world of knights and castles, nobody wants to be a dumb fairy – They’re just bloated pixies. But when Kazuto questioned Agil, apparently ALO isn’t just another laid-back, casual MMO. No, in fact it’s “actually pretty hard-core,” as the system is set up to be entirely skill-based so that player skill is rewarded. PK-ing is encouraged as a result. Where each VRMMORPG tests its players, Leafa believes that pride is what was being challenged in ALO. “How hard could you struggle? If you lost, how would you regroup and hold your head high? That was the test, (24, vol.4).” Also, imagine losing to a bunch of fairies. That’s dumb.

Right off the bat irony is up and ready for a home run. That should be every viewer’s first thought – What’s so tough about ALfheim? The second arc’s game is totally based on athletic abilities rather than keyboarding techniques, essentially meaning that if you lose in-game, it means that you literally weren’t strong enough. It’s also funny how they mention it’s basically SAO with magic. Magic. Doesn’t ALO feel magical? Everyone has glittery wings that allow them to fly higher than in any other MMO, and who doesn’t want that? ALO must be a DREAM COME TRUE, no flaws whatsoever. HAH! What a joke.

The Sad, Scientific Truth behind ALfheim

I don’t want to turn this already-way-too-long series into a summary, so let’s just jog our noggins. Sugou inverted SAO into ALO, kidnapping +300 entrapped minds as tools to further his research. That being, to study and prove that if the brain could be significantly controlled, then so could emotions.

“’Ha-ha! You won’t be singing that tune for long. Very soon, I will control your emotions in the palm of my hand. Look, Titania. Can you see them? Thousands and thousands of players, diving into this expansive world, enjoying the game. The thing is . . . none of them has any idea that the full-dive system isn’t just a tool for mere entertainment!’ (102, vol.3).”

Games are meant to be innocent fun, nothing more or less. But here, the grand Fairy King has rewritten the rules and taken control of all pawns on the board. He cheats, abusing the gift of the virtual world to benefit his own research – And at the extent of risking human lives, to which he casts aside! Sugou is a villain in both pixels and cold blood, and I’d say he’s a good one at that. He is, after all, a scientist, and furthering one’s knowledge of the world whenever and WHEREVER possible is sincerely worth pursuing. While you can only go so far to justify his motives, Sugou is still a creepy bastard who treats his soon-to-be wife without any regard, and he also kidnaps kiddos and pokes around their brain while they sleep. His jealousy over Kayaba’s success drove him to be even more passionate, yet he was outraged when the creator sacrificed himself.

“’Mr. Kayaba was a genius. But he was also a fool. How could he utilize that incredible potential just to create a stupid game?’ (103, vol.3).”

But his methods are where I see the crowd diverge. His henchmen find it more humane than exposing test animals’ brains to open air and jamming electrodes into them. “I mean, all they’re doing here is dreaming.” Very true, it’s all one big farce, and the series mentions that research on the human brain is incredibly slow due to the, well, human subjects needed. It’s not like you can get folks to consent on the matter, though. Otherwise we’d be leaps and bounds ahead of what we know! His research is admirable, but Sugou’s methods cross the line of sanity. He’s also an ass, which adds to what makes pure villainy – hatred. He’s supposed to be unlikable, and I think we can all agree that he is without falter.

This is One Tree You Can’t Climb

After giving Kirito the info-dump as to the features in ALO, Kirito assesses that the World Tree – The Master Quest – is essentially unbeatable because the only indication to standing a chance involves guild cooperation. However, the prize is only awarded to a single race that completes the mission, and no one would compete if it just means forfeiting the prize to the other team.

A while later, Kirito truly understands the game’s irony. “’ALO’s a nasty game, testing its players’ greed like this. I’m guessing its designer is a real piece of work,’ (191, vol.3).”

Oh trust me, he is. He is the self-proclaimed “Fairy King.” He’s also a narcissistic fiend.

Even Leafa, while tackling the Tree at the end of the series, feels the unfairness in the omnipresent guardian knights. She’s starting to sense that this world isn’t built around the hopes and dreams that flying fulfills. Something’s amiss. I just love this quote:

“But now, for the first time, Leafa began to sense a kind of malice within the system. Some unseen force, which was supposedly keeping everything in a fair balance, was wickedly, cruelly swinging a bloody scythe at the players’ necks within this arena. There was no way to overcome this trap, (124, vol.4).”

And when Kirito finally resurfaces (because he’s too OP) he becomes speechless. He has some excellent mental grammar, though:

“The grand quest at the center of the game – to reach the city atop the World Tree and be reborn as true fairies – was nothing more than a giant carrot, endlessly dangled out of reach of the game’s player base? So not only was this battle’s difficulty set to the extreme, the door was locked by nothing more than the will of the game manager . . . ? (133, vol.4).”

THIS RIGHT HERE is the MOST SIGNIFICANT piece of DRAMATICAL IRONY found in the work. We’ve covered Suguha and Asuna, but this realization is the ultimate plot underlying Sword Art Online. Even the revelation to Kirito that Sugou – the nasty man trying to steal his girl IRL – is the mastermind doesn’t compare in shock value to this. The game is rigged. It was from the start to its game manager’s end. Those who fought for life in this world – to fly high among the stars and one day, a palace in the sky – is all for not. Hell, the option doesn’t exist. Just like you couldn’t log out of SAO, a freakin’ game, ALO’s master storyline isn’t designed to finish – EVER. What keeps players like Asuna and Kirito coming back to VRs if they only bring painful revelations and ironically cruel clickbait?

Treasures ALO Gave its Players

The irreplaceable positive memories and true friendships formed, that’s what. People form ideals off of scenarios like these. For Kirito, everything was just a game. “Kill what you want, take what you want.” After surviving SAO and enduring ALO, he’s seen enough to realize that “there are things you have to protect and uphold because it’s a virtual world, even if that makes you look stupid, (168, vol.3).” Paraphrasing from the novel: Though it sounds paradoxical, you can’t completely separate the player and the role-playing. Letting your inner greed run wild in the virtual world and that will come back to haunt your real-life personality. The player and the character are one in the same. That’s powerful; it’s an influential statement I’m sure actors, cosplayers, gamers, and the like can relate to.

For Leafa – No, for Suguha – she found true friendship along with hope and purpose through her wings of freedom. When rescuing Tonky from the three-faced giant, Sugu wasn’t going stand and watch the murder of something she’d labeled as a friend and given a name. There’d be no point to playing a VRMMO if it’s all fake! Even when they get out of Jotunheim, she reflects on the happy accident that arose from falling in the first place, and all of the rare experience and friendship they gained being side-by-side.

To think that Sugou can manipulate these emotions is catastrophic, and Asuna of all people knows this by heart. “The research being done here was one of the great taboos, like human cloning. It wasn’t just a simple crime. This was the destruction and desecration of the last vestige of human dignity: the soul, (59, vol.4).” Robbing humans of emotions doesn’t make them human anymore, yet the person reaping the souls of others is the most inhumane of all. It’s almost unfathomable, really, and I only wish the series took this issue more seriously.

Lastly, along with memories, friendships, and ideals comes initiative – the drive to take charge and change fate. In his final bouts, Kirito reflects that ultimately, a virtual world is just a game, and he thought it was all real. He ponders his desire to return to the deadly SAO just because he was that world’s strongest hero. This notion of might clouded his judgement upon landing in ALO to foolishly save the princess without professional help, and it sadly resulted in borrowed mental toughness, nothing more. “I must have been very happy regaining my imaginary power, crushing other players and satisfying my ugly pride and self-esteem, (151, vol.4).” And even though the hideous God of this world is in absolute dominance, Kirito still prays. To a God in the real world? To a system glitch? To fate itself?

The most logical choice is the one whom blessed him with strength in the first place. The God of that old world. And just like that, Kayaba shows up in disappointment at what has become of the ideals which blossomed from their duel – That the HUMAN WILL could surpass a COMPUTER. Kirito wins not because his stats were higher, or that his blade was sharper. He wins because his will overpowered Sugou’s corrupted vision. The God of Old indirectly causes the downfall of the New God by channeling his spirit into the knight that beat him in a past life. That’s golden irony.

Thank you for reading! Please, share any thoughts below and stay tuned for PART V & FINALE!

(I own neither the anime nor the light novel series of Sword Art Online. All images and videos belong to A-1 Pictures and Reki Kawahara.)