To the Top of the Tower: How Alicization Encodes its Lore || OWLS “Fantasy”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” For the OWLS blog tour’s tenth monthly topic of 2019, “Fantasy,” I decided to head down a less conventional route for portraying this genre with none other than the (in)famous Sword Art Online. But fear not, for in my most humblest opinion, the Alicization story is not only the franchise’s most competent arc, but most fantasy-heavy one as well.

In the month of October, we will be exploring the world of fantasy in pop culture. The genre of fantasy focuses on telling stories about our external and internal environments. There are many ways we can interpret the word fantasy. For example, we can talk about how a fantastical place could glorify what reality should be, or the dangers of ideal expectations. Fantasy could also be seen as taking a “wild journey” or a “hallucination,” and how that can affect our psyche and well-being. Additionally, fantasy can focus on our personal dreams and expectations, and how those expectations do not align with our reality. Overall, our posts will reflect on how we view the fantasy genre and what we can learn about these pop culture mediums.

Since I’ve got a review of the series coming in a couple days, it’ll be nice to focus exclusively on the cool story elements at play here. SPOILERS will be present. Thanks Lyn and Aria for the prompt!

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A brief discussion of the 24-episode fall 2018 anime “Sword Art Online: Alicization” as well as the original novel series, animated by A-1 Pictures, directed by Manabu Ono, and based on the light novel by Reki Kawahara. MAJOR SPOILERS WILL BE PRESENT. 

How SAO Blends Magic & Science Fiction

Reki Kawahara’s Sword Art Online has amassed into a franchise that sets its stories in a variety of fantasy worlds, but with a caveat: They are gaming worlds, virtual lands created by programming, and code is the law of the land. My favorite aspect of each season is watching how they seamlessly blends the two genres I love most—fantasy and sci-fi—with one another to create some of the coolest adventure stories out there. SAO is cool, yeah, I said it.

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Every magical attack, legendary item, or floor boss is portrayed through a fantasy lens, but can be broken down scientifically by sword skills and hit-points, system stats, and in-game features. SAO, GGO, ALO, and the latest VR world “Underworld” all operate on systems that actively try to rationalize even their most fantastical of elements. Often, yet most especially with this third season, the series isn’t afraid to dive into weapon lore and in-game backstory whenever permissible to explain certain mechanics and unique properties. As such, SAO is a universe structured around duality: the relationship between code (the outside world) and lore (the inside world)

In this community, however, it is rare for people to call parts—let alone entire story arcs—of SAO “good” or even “great” like I do, which kinda sucks as a fan. But the coming of Alicization changed the game, truly, and imparted with us a story of epic proportions unlike anything the series has tackled before. And with the grand War of Underworld on the horizon, there’s no better time than now to sit down and take a look at the inner mechanisms of this latest world our hero finds himself trapped in.

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System Call: Underworld’s Unique Features

As with previous seasons, Kirito is forced into another virtual world due to circumstances far out of his control. What immediately draws his eyes to this virtual reality, unlike others have done before, however, is that “Underworld” looks and feels very real. And it should—it’s based on a network of real human memories, after all. By highlighting the neural pathways of the brain—the “Fluctlight”—and flooding them with visual imagery that stimulates one’s haptic, echoic, and visual senses, a person hooked up to the “Soul Translator” can essentially experience life in an entirely different world, detailed down to the tiniest speck of dirt.

While the mind is in some far off world full of swords and dragons, the physical body remains intact on the outside. You could almost view Kirito’s wild journey through the fantastical unknown as one big hallucination, as every memory made in the game world is erased upon awakening (due to a contractual agreement made between the Rath Scientists and the subject). This allows Kirito’s mind to continue operating and maintain the neural connections that would otherwise be lost due to his fatal encounter at the third season’s beginning.

And so here we are, in this world that looks just like ours on the surface, but operates under an entirely different set of encoded gimmicks and laws. Instead of chemical properties and physics, everything in Underworld has life and experience points. Rocks, trees, food, weapons, and of course people are all bound to a numerical HP. Can’t seem to lift a heavy blade or open a particular door? Perhaps it’s not your own strength at fault, but the fact that such “objects” may be assigned a higher priority number than your own level can currently interact with. And you don’t “make” fires—you “Generate Thermal Elements.” Such cool coding lingo.

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The system gets even more interesting when it comes to the Integrity Knights’ Divine Object-class weapons, one-of-a-kind arms they wield to protect the human realm. Each with their own unique origin, such legendary swords or bows can unleash unimaginable powers beyond their prescribed damage set, especially if the weapon’s memory is triggered via the “Enhance Armament” system command, followed by “Release Recollection.”

For instance, Kirito’s Night Sky Sword, made from the highest branch of the once-infellable Gigas Cedar, can summon all of the darkness amassed through years of gazing at the stars in one incredible blast when its memory is released. Eugeo’s Blue Rose Sword, born from a lonely rose which blossomed in the snow and ice of the End Mountains, freezes all in its user’s path, encasing foes in icy vines and frost.

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For the Integrity Knights, the lore embedded within their Divine Objects runs even deeper due to their creator’s self-assigned calling as Ruler of Underworld. The titular Alice Synthesis Thirty’s golden-petaled Osmanthus Blade was originally the first tree programmed in Underworld, and thus the oldest creation in the land. Fanatio Synthesis Two’s Heaven Piercing Sword was a physics experiment of Administrator’s in which the concentrated the light of a thousand mirrors was forged into a single blade in an attempt to mimmick the great Solus itself.

And get this: the great Bercouli Synthesis One’s Time Piercing Sword was crafted from the needle on the first village’s clock tower—Underworld’s own system clock. I just love the way Kawahara marries gaming mechanics and programming with story lore to form not just creative weapon origin stories, but an entire world full of intrigue and wonder to be fascinated with.

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Cracking open the Central Cathedral

When a story presents you with a tower, you climb it. Whether you’re adventurous or not, that’s just what you do. Kirito seeks out the towering Central Cathedral at the center of the human realm in hopes that somewhere waiting for him on the very top lies a console in which he can log himself out through. While he’s not technically wrong, the costs of getting to the 100th floor far outweigh the prize he seeks.

The very act of ascending Central Cathedral floor by floor feeds us with hope that whatever lies at the top will scratch that itch we’ve had since Kirito first woke up in Underworld. Little did any of us realize how truly unprepared we were for the rich irony awaiting our poor characters, as well as the truth behind the horrific secrets holding the fabric of their world together. 

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As the Pontifex of the church, Administrator, imparts her devious and wicked plots to Kirito and his friend Eugeo, we finally come to understand that some truths are in fact better not knowing. The holy order that’s been maintaining peace in the realm, the legend of the three goddesses who blessed the land, the very truth behind the coming cataclysmic invasion by the forces of the Dark Territory—

Of course, it’s all fake. Yup. Fantasy often leaves us spellbound, instilling within us a feeling that something holds deeper meaning than it really does. Perhaps that’s because we want fantasies to entertain us, to dress up the real world, even if the characters may be desperately trying to tear it all down. Like Administrator’s Integrity Knights, which have been brutally brainwashed into fighting on the behalf of some made-up higher power than themselves, we want to believe there is deeper meaning to what we do, and that we’re not just vehicles for someone else’s success or failure.

To trust in that illusion is to fall for deception, and that’s exactly what Administrator did. She deceived people. She built up several lifetimes worth of fraud, lies, and corruption, which are manifested by the imposing, all-seeing tower of Central Cathedral itself. As Kirito remarks toward Administrator, toward Quinella: she’s no god or ruler, but a thief. Quinella preached unconditional love to her followers, but all she really desired was absolute control. So she stole what she wanted from the humans of Underworld, and fabricated layers of mythos to protect her frail ego from the mere thought of losing her power, her authority, and her control over others.

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Imagination Holds the Power to Change Everything

Central Cathedral and the Integrity Knights—“born” to fight for the good of the human realm yet unknowingly bow to Administrator’s whim—represent just how a land of honor, bravery, and magic can glorify these noble concepts: People should be born with the freedom to love and protect as they wish to, not as someone else pleases. Kirito and Eugeo’s quest to right the wrongs of this land’s all-powerful Ruler present the dangers of ideal expectations in the form Quinella’s knights that were led astray by her lust. But most of all, we experience firsthand how human morals can be easily twisted when the right bait is dangled in front of our faces.

The power of using imagination to change the world—or in this case create one—is the philosophy that lies at the core of the fantasy genre. If we can dream it, it shall be, and SAO is no exception to this principle. Fantasies can conjure forth one’s greatest mystical musings about how the world can be, and Quinella took this power in her own hands to create a reality where the world bows to her wishes, not the other way around. When Kirito forces his way to her chambers on the 100th floor, her expectations of the fantasy world she created are called into question.

As a VRMMORPG fanatic, I guess you could say Kirito’s ideas of a truly enjoyable fantasy world overpowered even the Ruler’s imagination of such a world, and thus he manages to slay Administrator in combat, single-handed. By then, it was not a battle of strength, but a clash of two individual wills—and an exchange for the truth that resulted in the shattering of over 300 years worth of painstakingly crafted illusions, and the destruction of a young greedy girl’s entire fantasy.

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The only proof of my existence is the control I exert. That desire is the one thing that motives me and gives me life! These legs of mine are meant only to trample over others. They are not for bending at the knees! — Administrator


Afterword

Lots of foreshadowing there at the end, I know! It’s not THE Quinella post I wanted to write, but it’ll do for now. This post probably made no sense whatsoever to non-SAO fans, and perhaps even to people who watched and even enjoyed Alicization‘s first half. I often ramble in these posts, but man, someone really should’ve cut me off with this one! A full series review of Alicization is in the works, so I’ll save any kind of rating for then. In the meantime, if you, too, liked the first half of this epic third season, I encourage you to share your favorite aspects about the series in the comments!

This concludes my October 29th entry in the OWLS “Fantasy” blog tour. Scott (Mechanical Anime Reviews) went right before me with a much more pleasant post over the light-hearted Flying Witch that you can read right here! Now, look out for Naja (Blerdy Otome) with an excellent post about the portrayal of romance in her favorite otome games tomorrow, October 30th! Thank you so much for reading, and until next time, this has been

– Takuto, your host

Versailles is Not for All, But Indeed All for One

A spoiler-free review of the 40-episode fall 1979 (wow!) anime “The Rose of Versailles,” produced by Tokyo Movie Shinsha, based on the manga by Riyoko Ikeda.

History is Timeless

It should come across as no surprise to you when I say that “History is timeless.” It also shouldn’t be very startling to hear that we as humans have made more mistakes than triumphs, and that the stories we craft are centered on correcting these mistakes, righting wrong, to reach a triumphant end.

But what happens when history IS the story being told, in that no matter the effort that goes into the rising action, the resolution is that repetitive, burning, regrettable end we try to avoid in stories? Tragedy is born, my dear reader, and “tragic” is indeed the word which encompasses the French Revolution. This single period in history will eventually spawn thousands of tales of its own, one particular rendition brilliantly capturing the many ugly and beautiful faces of this rebellion – The Rose of Versailles.

A Rose of Red & White

So I partially lied above when I claimed that history itself was acted out directly for this work. From the incredible mind of its creator Riyoko Ikeda, Oscar François de Jarjayes is the main character brought to life by the story. Historically, “he” is a man who will, for this story, be a blend of many other significant figures in the revolution. Born to a noble house in need of a male heir, Oscar, a woman, is raised to be a man of valor, vigilance, and vitality, a new kind of “character trope” which will eventually be coined as the “strong woman.” A loyal knight and dear friend of Marie Antoinette’s, Oscar serves her beloved France like a hearth for a mansion, neither wavering in spirit nor charisma in front of the rich and poor alike. Like the scrolls call for, however, Antoinette, a redeemably innocent girl at first, will eventually lead the throne into further corruption, to which Oscar must take a stand for the glory of France – the people – or for her beloved crown in the palace Versailles.

Want to know how to spoil the anime for yourself? You cannot. Versailles is unique because knowing how it ends works in its favor, similar to adaptations of “Romeo and Juliet” or “Animal Farm.” It’ll start with Antoinette’s arrival to the pristine palace and end with her untimely beheading, just how we know it. Even if you knew each of the dirty bits surrounding the revolt, such as the “Affair of the Diamond Necklace” and the terrible folks that manipulated and crushed others to secure a cushy seat in the palace, this anime, though still about the revolution and its events, has another objective: Oscar. She alone is worth watching this series for.

A rose of many thorns, Oscar is cast with a terrible fate from the get-go. Jarjayes needs a male to succeed his place, so BAM, Oscar, you are now his son. Also, buddy, you’ll have to struggle against being a man for the public yet a woman for yourself. Your heart will be torn to pieces by your own prickly thorns as you choose between a fellow knight of honor from a foreign land, or your childhood mate who has always had your back, but never both. Your highness, whom you cherish like a baby sister, will learn from evil influences, and it’ll become impossible to manage both her and your own image. Finally, your homeland will succumb to the invincible flames of the revolution – Flames which burned you for many years beforehand because Versailles – the place you call home – is ultimately a royal hell on this cruel Earth. Yet, you knew all of this, and you still must choose: Be red, or fade to white.

“Ching.” That’s what a sword sounds like.

This is the technical part of this review, introducing features like animation, sound, and voice acting. On the animation front, 1979 sure does hurt! The over-effective glitter during these original shoujo moments is quite much, and the ridiculous, lackluster sword fights do not do much to help the cause. Some awfully cringey facial expressions and spoon-fed symbolism also are a drag. As I said, 1979 hurts, but maybe that is where part of the magic stems from. The aging quality Versailles carries brings in strange emotions like disgust and lust alike, and while I still push for a four-part film series remastering the entire series by Ufotable, I could just as well endure this and admire one of anime’s earliest masterpieces. It is one of those, “Laugh now? Hah, you’ll be on your knees begging for mercy later.”

In the sound department, I sigh internally. You can practically make out a man exclaiming “Ching!” with every sword clash. The over-dramatic echoing effects of shattering glass and collapsing bodies also gave me annoyed shivers. It helps, however, when Versailles walks home with one of the musical soundtracks ever. The OP “Bara wa Utsukushiku Chiru” drawing the comparison between Oscar and a rose, the ED “Ai no Hikari to Kage” depicting her struggles with romance and feminine life, and all of the fantastic tracks in between set a strong stage and leave a solid impression on what true shoujo drama should sound like.

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The show was also never given an English dub – Good thing it will never need one. I am not one to nitpick with Japanese acting, as I sadly do not speak the language, but by God, when Oscar asks for a leave of absence you damn well give her one! Where the visuals could not lift the show, the acting brings all of Versailles’s drama to life.

Why bother reliving the past?

It is arguable the French Revolution started because human beings are inherently evil people, and that all people are born equal. Those who oppose drink their half-full glasses knowing that humans are beings which can reflect on their mistakes to better themselves and the world. The Rose of Versailles masterfully captions both of these viewpoints and reiterates them in a powerful soap opera for anime fans. Portrayal of the female spirit in the ladies of Versailles and of the slums adds additional gold foil to a solid foundation. Melodrama is an enhanced asset that the show flaunts gloriously, and its execution is impactful on a very deep emotional level, given the short time it takes to adjust to the production quality. Just, DO NOT LET THE ANIMATION FOOL YOU, PLEASE.

Lastly, the cast of this historical “story” is just us living in another time, a barbaric fantasy which seems eons ago. The only difference is that this current humanity does not need fancy balls and lavish candelabras to vent its frustration. The Rose of Versailles is not for all, but all for one. In other words, with its age, shoujo background, cheesy moments, and 40-episode run, it is clearly not for everyone; however, it is more than willing to fight for the good of the cause, and for justice everywhere. Its realistic quality and well-researched plot should also give most history buffs a run for their money. Heartwarming and heartbreaking, this is a classic for a reason, and as such should be adorned at your nearest convenience.

“Love can lead to two things: the complete happiness, or a slow and sad agony.”

“No, no, Oscar. For all I know, love only leads to a slow and sad agony.”

                                                       – Oscar to Fersen

Nozomi Entertainment’s two LTD ED boxsets sit with poise and elegance on my shelves, awaiting my return to a dark period in human history just so I can re-emerge enlightened and exhausted. I thank you for spending the time to read through my thoughts, and I do hope you feel the urge to suddenly dip into this classic! I’m not sure if you will pick up on this, but this review was once again done in a different fashion. One change is trying to put a piece of fan art that took out of the experience. Do you prefer this new format over the old one? How about your own thoughts on The Rose of Versailles? Was the masterpiece story enough to sideline the iffy visuals for you, or not? As always, let me know in the comments, waltz on over to that like button if you enjoyed the review, and until next time, this has been

– Takuto, your host

Tags: Anime, Berusaiyu no Bara, Oscar François de Jarjayes, Reverse Trap

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