Amagi Brilliant Park: The Most Fun I’ve Ever Had With KyoAni || OWLS “Believe”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” For the OWLS blog tour’s eighth monthly topic of 2019, “Believe,” I wanted to spend some time revisiting one of Kyoto Animation’s most fun yet often overlooked titles: the incredible, the amazing Amagi Brilliant Park!

Kyoto Animation. We all have that one anime we enjoyed from Kyoto Animation. Whether it is pain or joy, Kyoto Animation has brought to life stories that can touch our emotions. For the month of August, we will be honoring Kyoto Animation and all it has done for art, storytelling, and popular culture by discussing some of our favorite Kyoto Animation series. We will discuss what we love about these series and what they taught us.

The fire that happened at the studio is indeed a tragedy. We pray for the lives that were lost in this tragedy and the families that are suffering at this time. Fires may be dangerous, but there are flames that burn within us that spark passion, hope, and belief in ourselves.

I think it’s so wonderful that bloggers, YouTubers, and fans in this community have been reacting to this tragedy by sharing what they love most about the studio and its people. Although my words will not likely reach them, I hope our collective sentiment does, even it’s just to say a heartfelt “Thank You.” Lyn, thanks for this prompt!

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A brief discussion of the 13-episode fall 2014 anime “Amagi Brilliant Park,” animated by Kyoto Animation, directed by the late Yasuhiro Takemoto, and based on the light novel series of the same name by Shoji Gatoh.

A Land of Magic and Fun

Seiya Kanie is one good-lookin’ high school dude, and boy does he know it. Of course, this smart yet extremely narcissistic guy would believe that the quiet and beautiful Isuzu Sento has invited him on a date at an amusement park (even if she threatened him at gunpoint to get him there). His expectations are shattered when the bus pulls up to a run-down facility, where Seiya discovers that the titular Amagi Brilliant Park is running itself into the ground.

An employee herself, Sento takes Seiya through various disappointing attractions. Eventually, she brings him to see the owner of the theme park, Princess Latifa Fleuranza, who reveals to Seiya that Amagi is no ordinary amusement park. That very sentiment wins him over when Latifa bestows upon Seiya magical powers of his own. To further prove her point, she tells him that many of the park’s employees hail from her kingdom of Maple Land, and that they are mysterious magical beings who are nourished by animis, or the energy created by people having fun.

Because of his impressive intellect and natural charisma, Sento recruited her classmate not for a date, but to become the park’s new manager. Why so desperate? As per the park’s land-use contract, Amagi has less than three months to meet a quota of 500,000 guests. If they fail, the park will be closed for good, and all of its employees will have to scrounge up jobs—and a living—elsewhere. Entrusted with the hopes and dreams of this far-off enchanted land, Seiya declares he’ll use his many skills to bring Amagi back on its feet within this three-month span, or else watch it crumble to the ground.

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Amagi Brilliant Park is a fun fantasy romp that balances comedy and drama surprisingly well. You come for the stupid gags and lewd humor, but stay for the heartfelt character moments and the blood, sweat, and tears that come with hard work. Although the end wraps up a bit quicker than I’d have liked, this is ultimately just an adaptation of a much larger story.

Meet the Cast of AmaBri!

Seiya Kanie’s time at AmaBri challenges his character in a sort of redemptive way. As he comes to know the quirks of the park and its staff, he realizes that his boundless narcissism won’t help him through all situations. Sometimes he needs to lend a hand; other times, an ear will do just fine. That doesn’t stop him from gazing at his own reflection to remind himself of his dashing good looks.

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Our broad-shouldered, dead-panned Isuzu Sento is our female lead and Seiya’s partner in crime. She means so, so well by her actions, but her history as one of the Princess’ soldiers from their Maple Land days has whipped her into a prim and proper manager’s secretary that just can’t take a joke. Many of the park staff have a love/hate relationship with Sento, as her soldier instincts lead her hand to her magic rifle to solve any problems with rascally customers or staff. As she watches Seiya and learns from his diplomatic skills, however, Sento’s feared reputation slowly dissipates, as does that expressionless face of hers.

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The majority of AmaBri’s other staff are magical misfits from Maple Land, from cute talking sharks, digger moles, and dragons, to an anthropomorphic wrench and . . . a globe? Yeah, they’re a buncha of weirdos for sure. But the true stars of the park are the biggest freaks—and in the most unconventional way. Who knew a perverted cat, a foul-mouthed sheep, and an overly aggressive, umm, Moffle (?) would be Seiya’s biggest headache.

Seriously, Tiramie the flower fairy, Macaron the music fairy, and AmaBri’s sweets fairy mascot Moffle are an absolute HANDFUL, but man are they THE trio of goons. Most of the series’ hilarious moments come from Macaron’s laziness (a true artist must “take time off” if they’re not feeling inspired), or Tiramie’s perverted gawking and awful facial expressions. Overall, such a fun, endearing cast, even if their main purpose is just to put a smile on your face (kinda like . . . a theme park’s staff). 😉

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KyoAni IS the Magic of AmaBri

Animation lies at the core of anime, and like any comedy series, delivery is everything. Timing hilarious visuals with outrageous sounds is the goal with these kinds of shows, and in regards to humor, Amagi Brilliant Park is one of the bests out there. For me, much of Tiramie and Macaron’s slapstick comedy landed so hard I was left laughing hours after the episode ended. Not only do their faces twist in wacky, grotesque expressions, but the dialogue itself is absolutely hysterical.

Seriously, the dub script is GOLD, and the delivery by the actors has gut-busting potential. Can Adam Gibbs just voice every KyoAni male protagonist from now on, because he just has that perfect blend of charisma, charm, and awkwardness down pat. He can be goofy, but also attractive, which fits very well with Seiya’s personality. Molly Searcy’s Sento is much stiffer than what even the writing makes her out to be, but it grew on me throughout the series. Other fave performances included the dynamic duo of Tiffany Grant and Allison Keith as Moffle and Macaron, respectively. Hearing two of Eva‘s most iconic characters as giant stuffed cussing mascots was just awesome beyond words.

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Despite how perfect I thought the anime’s comedy skits were executed, I actually found the drama moments to land even better. Moments of bitter pain or sudden realization are captured perfectly by not only the characters’ facial expressions, but the space they inhabit. When Sento and Seiya were deeply pondering how much one meant to the other, deep blue shadows are cast over a blinding orange sunset, filling the screen with contrasting colors and conflicting emotions.

And of course, the all scenery is just beautiful to take in. The bright-colored landscapes work well with the cheery, cartoonish character designs. Plus, Seiya and Sento, as well as the other “human” characters, look very pretty—the KyoAni standard. In fact, had any other studio adapted AmaBri‘s story, I can bet you money that it wouldn’t have turned out as nearly as magical and fun as it did here with KyoAni.

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On the audio side of things, Shinkichi Mitsumune’s soundtrack supports all the laughs and the feels with incredible emotion. And if there’s a song more positive and upbeat than AKINO and bless4’s OP “Extra Magic Hour,” I haven’t heard it yet!

The humor hits home, and the drama is very much respected by the late Yasuhiro Takemoto’s sensitive directing style. Sure the story and characters were written long before the show was created, but Kyoto Animation, YOU were the ones who put the real magic into this series, and it shows with every laugh I gave and every tear I shed while watching. You are the magic that saved AmaBri, and I honestly can’t celebrate my enjoyment with this series enough!

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Dreams Only Come True if You Believe

Amagi Brilliant Park is a story about a boy who prides himself above others, thinking that he is good at everything, and that same boy’s struggle to help those that don’t believe in themselves become proud of their own abilities. It’s a story about give and take, hard work, and at the end of the day, finding the fun in what you do for a living. Seiya may manipulate and play on the staff’s whims and emotions throughout the series, but a strong sense of trust always lies at the core of his plans.

Seiya’s magic doesn’t stem from his newfound power—it comes directly from his belief in the resilience and strength of all the people of Maple Land. Seiya makes an investment in these people, pouring all his time and energy into transforming the workers of AmaBri into employees worthy of their gifts.

Seiya draws out the inner passion for their work, and with a little faith, is rewarded with the park’s continual success. It is a belief driven by transformation and grounded by trust. Trust in Seiya’s process, and you, too, will enjoy one of—if not—Kyoto Animation’s most fun creation they’ve ever given us.

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If you wanna make people dream, you’ve gotta start by believing in that dream yourself! — Seiya Kanie


Afterword

At LAST, I’ve written the post about AmaBri that I’ve been wanting to ever since I saw it a couple years back. Again, I’d like to extend my thanks to the lovely Kyoto Animation for giving us the gift of fun all wrapped in a pretty little bow—I hope I was able to do the series justice! Amagi Brilliant Park is one of the studio’s most underrated series, and I hope some of you will decide to watch this hilarious and heartwarming “Cake” title! To those few who have actually seen this gem, you ought to let me know your thoughts!

This concludes my August 10th entry in the OWLS “Believe” blog tour. Mel (Mel in Anime Land) wrote about Free! and Tsurune, two of my favorite series by the studio, that you can enjoy right here! Now, look out for Scott (Mechanical Anime Reviews) also with a post on Tsurune (ahh, all the love!) tomorrow, August 11th! Thank you so much for reading, and until next time, this has been

– Takuto, your host

Kono Oto Tomare! – Spring 2019’s Competent, Underrated, Musical Beauty| Review

A brief spoiler-free review of the 13-episode spring 2019 anime “Kono Oto Tomare!” or “Sounds of Life,” animated by Platinum Vision, directed by Mizuno Ryouma, and based on Amyuu Sakura’s manga of the same name.

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An Unexpected New Member

Underclassman Takezou Kurata had a blast last year playing the koto, a traditional Japanese string instrument, with the rest of his club mates. But now that his seniors have since graduated, Takezou will have to seek out new members to join the koto club, or else risk disbandment. Prepared for the worst, Takezou gives in to his club’s fate, when out of the blue a new member barges through the club room door. This would be a great turn of events for Takezou, if only this new member, Chika Kudou, weren’t one of his school’s most notorious bullies!

Things get even more wild for this music nerd introvert when Satowa Houzuki, a well-renowned koto player in her own right, decides to join Takezou’s shabby club. What might a pro like Satowa be doing lurking around his little club? And what could a thug like Chika want with something as culturally feminine and delicate as the koto?

As Takezou simultaneously struggles to keep his club alive and maintain the balance between these two wild souls, he slowly starts to realize that the first step to gaining his own sense of self-confidence is by making friends with people from all walks of life.

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Trying to Fit Together

Kono Oto Tomare!: Sounds of Life is a school music drama series with the spirit of a shounen anime and a dash of budding romance. In many ways, it is also an underdog tale, as we root for Takezou’s dysfunctional club members’ various attempts to perform together. This especially becomes apparent when Chika’s three friends also join the club, determined to play with Chika despite not even knowing what a koto is.

In one corner we’ve got an easily frustrated Satowa trying her hardest to dumb down her wealth of knowledge and teach, and in the other we’ve got these three idiots. To top it all off, Chika’s fiery attitude makes him a pain in the rear to work with, and President Kurata doesn’t know what to do about him. It’s no wonder the club’s barely getting by!

At first, the series is about trying to mash these these conflicting personalities together to even play a single piece from beginning to end, while the last few episodes give us a preview into the world of formal competition and school rivalries. The narrative of Kono Oto Tomare! is tightly written, yet it is able to juggle all these character perspectives quite splendidly. From the talented to the talentless, we see that playing the koto isn’t even a matter of being gifted, but rather of hard work and dedication to the art. The same goes for performing as a group. You can’t just play together—you have to understand one another if you are to properly read the other’s cues, direction, and cadence.

And that’s something I thought the series did really well. We are given well-timed character backgrounds to explain these seemingly irrational behaviors, as well as motives for why they joined the club in the first place. Chika and his friends play because they owe someone else their sound; Satowa plays because she wants to make a name for herself. Even if some of these backstories come off as a bit too melodramatic (like, it feels as if y’all tear up about everything), the story is never lacking in heart.

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The Club’s Key Players

As a character, Takezou still has a long way to go, but certainly progresses quite a ways from his shy inward self to someone who is willing to give orders (as a good club president should). He often undermines his own musical abilities, despite having played for so long and with so many other great players. Humble, perhaps, but insecure? Definitely. The more he plays with Chika and Satowa, however, the more he is forced out of his comfort zone. And for him, that could be a good thing . . .

For Chika, this is a tale of redemption. To atone for the actions of his past, he takes up the koto with not much else than his determination and the koto his dad left behind for him. Arguably, Chika is the lead in this story, as so many of the interactions between characters are often between him and someone else. Despite his charming looks, his nasty reputation comes from his delinquent attitude and history as a rascal. This earned him few to call a true friend, but the ones he has now really are all he need.

Though she may not seem like it, Satowa is also a character wrapped in layers of insecurity and burdened by childhood scars. The prestige and honor that comes with being a member of the Houzuki school—in addition to being the family’s only daughter—led to a life of social pressures and unreasonably high expectations. Wanting nothing more than to leave that life behind and pursue music through her own virtue, Satowa takes this new life as a second chance carve a name for herself. Naturally, the chemistry between someone as talented as Satowa and a “thug” as lowly as Chika is entertaining. But perhaps their meeting is also the beginning of a loving, supportive relationship. Only time will tell.

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In addition to balancing these three leads, the series also features a great cast of supporting characters that are so well-defined on their own that they might as well be leads of this story, too. I’m talking about the scheming and manipulative Hiro Kurusu who practically does a 180 to become one of the series’ most heartwarming characters (and another lady to keep Satowa company). On the con side, there’s Takanami, the club’s really irritating, piece a shit advisor. He may be a necessary evil to draw out Takezou’s confidence, but I’m sure the plot could’ve done that by other means.

And we can’t forget about Chika’s three bumbling friends! They may be idiots, but they’re not just there for comic relief. Kouta, Saneyasu, and Michitaka are honest voices for those unfamiliar with the music world, actively admitting that their fingers hurt when they play too much, that an instrument can be hella expensive, and that standing behind the curtain to go on stage might as well be like walking to one’s own doom.

A show committed to togetherness, friendship, and unity, I really like how the story never forgets about these three goons. While the pros mask their insecurities with their talent, they can tell us exactly what the koto experience feels like. As a character driven piece, it wouldn’t be the same with even just one of these key players missing.

Funimation produces an all-around exceptional dub for this high quality series. English voice actor Alejandro Saab’s Takezou is played with a higher, shakier register, and doubles nicely against Chika’s barreling, rough-and-tough voice. Damon Mills steals the spotlight as Chika, as he not only has the thug voice down pat, but also makes your cheeks blush with his tender tsundere character. Amber Lee Connors follows with an amazingly strong performance as Satowa, and it’s always fun having Josh Grelle (Kouta) and Austin Tindle (Saneyasu) around to make us laugh.

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Visuals to Match the Sounds

A good series about music needs good music to back it up, and Kei Haneoka’s soundtrack blends the traditional beauty of the koto with piano rifts and modern pop sounds. The OST especially works well with some of the series’ more intense moments, but is also pleasantly there to lift everyone to their feet when the comedic scenes hit. All of the koto playing itself sounds professional, almost too good for mere high school students (and beginners at that), but it’s never enough to stick out as “impossible.”

I’m just glad that we got to hear so many solos and uncut playthroughs of, what I’d imagine to be, classical pieces for this ancient instrument. Piercing melodies, spiraling duets, precise rhythms, raw tones—it’s all there, and as a string player myself, I found it all to be incredible.

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As if this series couldn’t get any better, I’m thrilled to report that Kono Oto Tomare! is lovingly supported by bright, watercolor art and gorgeously fluid animation to match the timeless sounds of the koto. Character designs are reminiscent of this soft, glowing shoujo style: sparkling eyes, blushing cheeks, sunburst filters, the works. The koto itself is laden with pretty wood patterns and textures, complete with shiny metal pegs and gleaming strings. Really, I was floored by it all. What a gem of a show!

Special shoutout to Shouta Aoi’s cheery and uplifting OP theme, “Tone,” which features artistic imagery, vibrant pink and blue hues, and of course, well-timed visuals to Aoi’s wholesome voice.

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Practice Like You Perform

In case you couldn’t tell, I really resonated with this series. At long last, we have a music anime with animation that can actually keep up with the technicality required to play string instruments. While I could have gone for even more full, uncensored music scenes, I’m totally happy with the few all-out performances we got. Every time they strike the final chord, you just want to wave your fist triumphantly in the air like, “YEAH, they did it!!”

If I were to describe this series with one word, it’d be competent. Truly, we are blessed to get a string music anime that not only looks this great, but sounds good, too, and has a story that can more than carry itself. With a second season set to air this fall, Kono Oto Tomare! has proven itself worthy of the koto and its timeless beauty. This only goes to show that, when you practice like you perform, you’ll get the results you expect. In the case of this great music anime that perfectly balances comedy and drama, season two is the encore that Takezou, Chika, Satowa, and the others in this persevering koto club deserve!

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The stage is a reward for all the hard work you’ve put in. That’s why you have to enjoy it as much as you can.  — Takezou Kurata


Afterword

As it stands, Kono Oto Tomare!: Sounds of Life is a “Cake” title set for the “Cafe Mocha” gold so long as the sequel is able to pick up everything this amazing first season has done so far and run with it. Given the fact that Platinum Vision has only produced a couple anime in the past and that this is Mizuno Ryouma’s directorial debut, I’m not only impressed but surprised at the quality of this work. To music fans, drama fans, or even lovers of comedy, I honestly can’t recommend this show enough!

Who else followed Kono Oto Tomare! this past spring 2019 season? I’d love to hear your thoughts on the series or this review down in the comments, as well as whether you are interested in starting it if you haven’t yet done so. Until the next time, this has been

– Takuto, your host

 

The New World: Spirit Tracks | Zelda Project

Welcome! This is just a fraction of the reviews and reminiscent posts covering the expansive “Legend of Zelda” franchise in a project titled “The Legend of Zelda: A Blogger’s Journey,” which covers the many adventures of Link, from its creation in 1986 to its arguable magnum opus in 2017. This massive undertaking was started by fellow blogger NekoJonez (NekoJonez’s Gaming Blog), and though we had some rough-footing (what with aligning individual schedules to a project on this scale), I’m proud to be a part of the brave thirteen bloggers who were captivated by this memorable franchise, and wish to tell their own tales about the games they love. 

Here I have chronicled my experience playing “The Legend of Zelda: Spirit Tracks” in Part 2 of 2. Part 1 over the game’s prequel, “The Legend of Zelda: Phantom Hourglass,” can be found here. 

This is only the third blogger project I’ve ever been part of, so an extended thank you to NekoJonez for recruiting me back in June of 2017—we’ve come such a long way, my friend!

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Awesome logo by zoef


New Hyrule, New Problems

A century has passed since the Hero quelled the Realm of the Ocean King (2 years in our world, now 2009). A mainland was found, and the kingdom of New Hyrule was established by a reincarnation of Princess Zelda. Standing tall in the center of the Overworld is the Tower of Spirits, a “lock” of sorts that binds a great demonic force within the land, and sprawling from that tower is a vast network of railroad tracks that act as “shackles.” Link, also reincarnated as a young engineer, lives a peaceful life within New Hyrule. But when the sly and greedy Chancellor Cole reveals his plans of reviving the great evil Demon King Malladus, Link, like clockwork, is called upon by his Princess once more.

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Before the two can take Cole down, however, the Tower of Spirits is broken up into giant chunks which float above the tower’s remains. Zelda is captured, and though Link cannot save her body, her spirit is extracted and placed into the armor of a phantom knight. Now a princess in spirit only, the two become entrusted by Anjean, a “Lokomo” or sage of the tower, with the great vehicle that once rode the rails to keep evil at bay: The Spirit Train. To save her kingdom, Link and Zelda embark on a quest to restore the spirit tracks to the land, in hopes of once again binding the Demon King to his eternal prison.

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Rebuilding Zelda One Force Gem at a Time

Rather than stand as another “save the princess” game, Spirit Tracks rebuilds the legend of Zelda herself from scratch by placing her on the battlefield next to the Hero. For the first time, Zelda can not only lead the attack but also be used as a character via the DS’s stylus; just draw her a path and she’ll act accordingly! Like with its predecessor, this cool function can also be a bit of a pain, what with the drawing and timing inaccuracies. But it’s still a great use of the device—I mean, who doesn’t want to control a giant armored phantom Zelda!?

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Exclusively for the DS, Spirit Tracks involves you in a way that no pocket console has before. While it has the same format as Phantom Hourglass (returning to one dungeon—Tower of Spirits—repeatedly throughout the game, though now you don’t have to re-explore floors), it has a couple different gimmicks. One is the Spirit Train itself. Like the ship in PH, you set your course by drawing on the map. What’s new this time is that you can’t trace your trail freely because, well, uh, a train has to sit on tracks. So once again, the titular concept ends up being a huge restriction on the player. At least you get to conduct a train, right?

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The Power of Music

One function that sees increased usage in the game is the microphone, to which we get THE MOST FUN ZELDA INSTRUMENT TO PLAY, PERIOD. Zelda bestows the Spirit Flute (gosh, these names) upon Link, which allows him to channel the power of the Spirits of Good. Like a real flute, you blow into the device’s mic, sliding the stylus to blow into the different pipes. It’s much more entertaining to listen to and play than the Ocarina, though less iconic. (Which is tragic considering how the tunes are so MUCH better.)

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Speaking of, Spirit Tracks holds some of the franchise’s best music to date, including the “Realm Overworld” theme, “Link and Zelda’s Duet,” and many more. Through the Spirt Flute, Spirt Tracks reinstates the power of song and the gift of music, providing some of the most compelling and underrated main themes written for Zelda.

Lastly, the Link x Zelda interactions are much more interesting than in PH or, heck, most of the franchise. This is because, unlike most games where Zelda is more of a “deity” watching over the game, she plays a critical role in all the action, all the time. I think we’re all rather fond of our Princess, and to have her accompany us all the way makes me love her presence more than I ever have before.

A Childishly Charming End to the Trilogy

And that’s about it. Like with Phantom Hourglass, you traverse the world, collect the right gems, forge the game’s titular sword, and slay the force of evil causing everyone a headache. This is the third game in the Toon Link Trilogy, however, and that makes its ending kind of special. Like how Ganondorf was bested in Wind Waker, the legendary Bow of Light is summoned forth in the finale, which, in a sense, feels like it completes the trilogy. No longer are we scavenging pirates at sea: Hyrule is safe, her Princess reigning proudly, and the spirit of the Hero’s courage lives on within us all—the board is reset, if you will, as we’re now back on “track” for future installments. If this isn’t the perfect way to end a trilogy, I’m not sure what is.

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Both The Legend of Zelda: Phantom Hourglass & Spirit Tracks are more childishly charming or casual takes on the franchise, but equally critical in forwarding the legend itself to newcomers of this fantastic universe. Take me for instance—I boarded the S.S. Linebeck in 2006 as a child, and now I’m saving up to dive into the immersive world of 2017’s Breath of the Wild. From then, to now, I’ve been a fan, and it’s all thanks to two of the most underrated games in the franchise.

I played Phantom Hourglass and Spirit Tracks from beginning to end—from the Great Sea to the New World. And you know what? I enjoyed collecting every rupee along the way.

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End of Part 2. Go to Part 1 now if you missed it!

(none of this lovely artwork belongs to me)


Let me know your thoughts, memories, or nostalgia while playing Spirit Tracks! Many thanks again to NekoJonez for his hard work in putting this all together! PLEASE visit our hub article for “The Legend of Zelda: A Blogger’s Journey” HERE and reminisce on all the games that brought us joy, wonder, and excitement! We hope you enjoy it all! If you haven’t already boarded the ship in Part 1, go meet me over there, too! It’s been a lot of fun guys, it really has. Thank you so much for going on this journey with me!

– Takuto, your host

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