Game of Laplace: Rampo Edogawa’s Macabre Eye-Candy Playground | Review

A brief spoiler-free review of the 11-episode summer 2015 anime “Rampo Kitan: Game of Laplace,” animated by Lerche, directed by Seiji Kishi, and inspired by the works of author Edogawa Rampo.

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A Startling Wake-Up Call

Famous for his influence on Japanese fiction, mystery author and critic Ranpo Edogawa (romanized as Rampo) passed away a little over 50 years ago, and what a better way to commemorate the 50th anniversary of his death in 1965 than with a surreal mystery/horror anime loosely based on his stories? (Ya nailed it Japan.) That’s exactly what Rampo Kitan: Game of Laplace is, and although this series of brutal and bizarre crimes stems from an author known to write masterpieces, this clunky anime “adaptation” comes up short in just about every gruesome case. And somehow, I still enjoyed it.

Middle school student Kobayashi is framed for murder. He awakens in his classroom to find his teacher brutally mutilated, and the murder weapon dripping with blood in his hand. Any normal kid would be freaking out by now, but Kobayashi finds himself more so curious (and secretly thrilled) about this strange attempt to frame him. Watching out for Kobayashi’s well-being, a close friend named Hashiba joins the case as a willing accomplice to help prove Kobayashi’s innocence. Also roped into solving this twisted crime is Akechi, a lazy genius high school detective who immediately sees an interesting potential in the young accused boy. Desiring nothing more than to mix up his mundane life, Kobayashi pleads to be recruited as Akechi’s assistant, to which Akechi agrees to take him on—but only if he can handle the chaos that comes with disobeying the law.

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Game of Laplace‘s characters are simply too fun for the plot’s serious overtones. As much as the series tries to be a philosophical thriller, Kobayashi’s enthusiasm and Akechi’s frank lack of care always kill the mood. When viewed as a comedy, however, this problem is less apparent (which is probably not the intent but it just fits better no matter how you look at it). Hashiba’s one-sided (and unresolved) bromance with Kobayshi only makes his reason for always being with the detectives sillier, and once little-girl-lover and phantom thief “Shadow Man” becomes a member of the main cast, any sense of seriousness goes out the window. Heck, this crook wears a freakin’ PAPER BAG over his head to protect his identity! A true master of disguise, right? How can I not laugh at his constantly-dumbfounded expression??

Although the characters give this series a few too many laughs than it probably should have, there’s still a nice balance of chemistry between them. Kobayashi fawns over Akechi’s work; Hashiba blushes and stammers whenever Kobayashi acts too girly; police officers Kagami and Nakamura respect and deeply care for each others’ well-being; and everyone, especially Akechi, hates Shadow Man. (Look no further than episode six for proof of this. Even if you don’t watch the series, this episode is worth it if you wanna kill time for some damn hilarious dialogue.) So if it’s not the characters, what makes Game of Laplace not as great as it should be?

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The Problem with Telling a Good Mystery

From what I understand, in theory, every good mystery can be solved by oneself using the clues laid out before them. All of the necessary evidence should be placed fairly before the detective (in this case the viewer), and a decent amount of time should be given before the answer is revealed. Additionally, should a certain character need to solve the case, one piece of critical evidence will be withheld until the end explanation is made. Sounds about right, doesn’t it? Well, this is where Game of Laplace struggles hard, as there’s never enough evidence (or time) to find out whodunit.

Not only that, but the criminal or mastermind at hand rarely has any time to establish themselves as a character within the work. At most, you’ll get a ” Office Secretary” or “Construction Worker B,” and then the episode will move on to have Kobayashi quickly solve the case right after Hashiba gives a sensible hypothesis. It’s just a poorly written mystery series if that is truly the main goal, which is odd given that Rampo Edogawa is so highly regarded. (I’m guessing it’s a fault with the anime, not the original author’s stories.) As a viewer, I ended up just sitting through the series with my brain turned off, and while none of the reveals were particularly shocking, at least there was a coherent, albeit weak, story that weaves together the crimes.

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Making the Most Out of a Bad Situation

As I mentioned earlier, there’s a certain standalone episode six that I recommend even if you don’t watch the series. The reason for that is simple: Funimation’s hysterical English dubbing. Quick-witted and well-voiced, the quality of acting given to such a mediocre title truly makes the most out of this not-so-hot series. While a bad dub can ruin a show, a good dub can save one, and that by far is Game of Laplace‘s most redeeming quality. Newcomer Jill Harris has proven herself on multiple occasions that she can voice a cute feminine boy (like Kobayashi) without sounding “too girlish,” and Justin Briner as this doting “boyfriend” character with Hashiba is a great match. Throw in veterans like Eric Vale for Akechi’s aggressively low voice, J. Michael Tatum’s smooth-sounding Kagami, and Sonny Strait as everyone’s least favorite bag-wearing Shadow Man and you’ve got a wonderfully solid cast!

Stuido Lerche animates the world of Game of Laplace with just as much creative pizzazz, wacky checkerboard patterns, and bright colors as they do with all their titles. Like they did with the Danganronpa 3 anime (one of my favorites), the background characters are nulled out with a single color to truly seem like “background characters.” Not my favorite visual choice, as sometimes the culprits are actually these blobs of color, causing you to be reliant on voices alone (another reason for the dub), but it does result in an interesting style. The show gets its real visual appeal and absurdity from its investigation scenes where, in a fashion similar to superior mystery title Hyouka, each breakdown of the case is done so uniquely and creatively. This helps the show stay visually entertaining, even if the plot is a little out there. Also, butterflies.

Stick to the Classics

Nearly every mystery anime I’d seen before this one was better than Game of Laplace—but not all of those shows had a cast as fun as this one was. For a 50th anniversary project, I wish they had made an adaptation for a single one of his works, not a messy conglomeration of several. The series easily could’ve been better this way, and I bet more people would’ve watched a show advertised as “Rampo Edogawa tale brought to anime” than a series loosely based on a collection of works like “The Human Chair” and “Twenty Faces.”

This is going to be one of those shows that I enjoyed, but I can guarantee that most will not. The character humor tickled me just right with Funi’s dub, and Lerche happens to be one of my favorite animation studios. In other words, this series is only recommended to those thirsting for more murder mystery anime who have already exhausted the genre’s reserves in their desperate hunt. Watch Danganronpa, Hyouka, Higurashi, Rokka—any of those anime first; as the saying goes, “Stick to the classics” (ironic, I know). Then, only once you’ve thoroughly enjoyed what the genre has to offer, come stop by the Akechi detective agency for a laugh with old Rampo Edogawa.

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The harder the game is to solve, the more fun you can have, right?—Akechi Kogorou


Afterword

Not much to say here, especially since several character backstories and relationships remain largely unresolved by the end (hang in there, Hashiba). Like, Akechi is seen crushing up and washing down these white pills with the same brand of canned coffee all the time, but we never know why he does it . . . huh. Weird.

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Still, I downed this series like a hot “Coffee” myself here at the cafe, and so you’ll have to let me know what you thought about this series or my review down in the comments! It’s nice to be back for a quick review and not just an OWLS post, am I right? Not that I dislike writing them, but it seems like that’s all I write anymore, and I’ve got to change that! Thanks for reading, and until next time, this has been

– Takuto, your host

ChaoS;Child–Thrills, Chills, & the Return of Madness | Review

A brief spoiler-free review of the 12-episode winter 2017 anime “Chaos;Child,” stylized as “ChäoS;Child,” as well as the prequel recap “Episode 0” and the OVA “Silent Sky” (episodes 13 and 14), animated by Silver Link., directed by Masato Jinbo, and based on visual novel of the same name by MAGES and 5pb. The anime is a sequel to “ChaoS;HEAd.”

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Return of the New Generation Madness

Six years ago, a massive earthquake rocked Shibuya to its core, leveling the ward to utter ruin under the cloak of a strange white sky. Such was the climax to ChaoS;HEAd and the mass hysteria that lead to Shibuya’s destruction caused by a series of gruesome murders dubbed the “New Gen Madness.”

Now, in a present day and newly rebuilt Shibuya, the mysterious chain of grisly murders that once shocked the world have started up again. It’d only be a matter of time before occult-interested third-year student and newspaper club president Takuru Miyashiro discovers a startling connection: the dates of the recent murders match those of the previous New Gen incidents. Risking the warning signs dished out by his foster sister, Nono Kurusu, Takuru and his friends of the club decide to entrench themselves deeper into the mystery, only to find that merely knowing about the crime scene is enough to put them all in danger against the bizarre and the unknown. Bleeding eyes? Sumo face stickers? What’s the connection?! The further Takuru persists, the worse his own case of delusions tries to consume him.

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With this sequel, several shocking twists are littered throughout the story to maintain an immense level of thrill—an almost nauseating number at that. I couldn’t count one episode that didn’t include a world-changing discovery, and the need for the series to constantly one-up itself makes for a bumpy ride. Are half of these sickening twists just written for shock value? Maybe a few of them were. That’s not to say it’s unexciting, however; if anything, it’s the perfect watch for fans of the thriller genre! Just know that the gore train doesn’t stop once it gets going, and that it’s also not for the faint of heart.

Takuru and the Unusual Family Dynamic

“Family” is a theme that, beyond ChaoS;HEAd, the Science Adventure Series rarely tackles. And yet, I think it fits quite well. Growing up in a foster home, Takuru constantly isolates himself from friends and family that clearly love him for fear of what unintentionally losing them will do to himself in return. In a show all about murder, deceit, and delusion, I would say that Takuru’s playing it smart—which is undoubtedly confirmed by Mio Kunosato, a certain young scientist affiliated with the government who purposefully acts like a dick to him. But the reality is that, without family, it can be harder to realize who you are, and what you might want to do with your life. His blind refutation of others’ compassion, particularly Nono’s (bless her heart), feels frustrating—and his actions will have grave consequences—but in the end, all the emotional justices and injustices balance out well enough.

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For spoiler’s sake, I can’t detail much more other than that Serika Onoe, Takuru’s newspaper club friend, doubles as the game’s other possible romantic interest. Like all Science Adventure heroines, however, there’s always something hidden under that lab coat, silly pose, or precious smile. Although Alex Moore’s Nono doesn’t quite fit the imagined vocal register, English dub fans will be pleased with Ricco Fajardo’s Takuru and especially Felecia Angelle’s Serika.

Revisiting Shibuya: Lights and Sounds

Animation studio Silver Link. brings an oddly soft and pastel glow to a world that is otherwise nothing but blood and guts strung all over Shibuya. Much like their work on other slice-of-life series, ChaoS;Child takes on many shades of cool blues and violets, but the pulsating red shimmers of cute character blushing, street lights, or, at its worst, blood, give an off-putting vibe befitting the supernatural undertones. Much like with ChaoS;HEAd, a grainy or fuzzy layer of film is added to Takuru’s delusion scenes, of which can spike the heartbeat with wicked intensity. Although the character movements are fairly stationary, they’re still pretty to look at against the sparkling, sprawling cityscapes and dark, grungy alleyways of a Shibuya we’ve explored all too thoroughly.

(I know these images are from the game, but the art style is nearly identical.)

Thankfully, Kanako Itou returns to the Science Adventure Series as a leading part of the music with a new OP, “Uncontrollable,” and though it’s much less memorable than “Hacking to the Gate” or even “F.D.D.,” she’s become an iconic part of this massive franchise that deserves shoutout. Takeshi Abo provides amazing suspense and fright with the soundtrack, but his work shines best with his gorgeous piano soliloquies to match the series’s bittersweet moments, or even his nice orchestral work for Takuru’s more heroic scenes. Overall, the tone is a great improvement from ChaoS;HEAd‘s unstable insanity.

The Adaptation Conquest Continues . . . 

“Not all is as it seems” with these Science Adventure Series games. While I enjoyed ChaoS;HEAd enough to merit it worth the buy, I was never truly satisfied with how its ending was executed (or how many of its grim stunts were pulled off). For the most part, ChaoS;Child is better in charge of its numerous plot twists, but that sense that some questions weren’t quite answered still lingers. This is largely due to the game’s many meticulous routes being cut and pasted to create the most coherent story (which explains why one of the newspaper club members doesn’t even speak a peep). Of course, the rushed urgency that comes with such a time crunch doesn’t help much either. To obtain the most complete experience, do watch the 50-min “Silent Sky” OVA (that is included AND dubbed on Funimation’s release!), as it adapts the game’s true ending and brings the story to more fulfilling, albeit beautifully tragic, ending.

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ChaoS;Child offers a decently strong follow-up to a series that frankly needed one desparately. Still, the plot lacks proper explanations to make its story truly solid writing. Essentially, while it’s not a must-watch (as I can’t force anyone in their right mind to sit through the headache that ChaoS;HEAd can be), the more you know about the case at large, the more enjoyable the entire experience is. The revelations made in ChaoS;Child build upon your previous knowledge of the New Gen crimes and a few of their deadly constituents, and making such fatal connections is half the fun—if not half the madness.

Although it moves too fast for its own characters’ backgrounds to shine and feels like a bit of a mixed bag for the sci-fi genre, murder mystery and thriller fans will surely get their fill of the grotesque and the paranormal that unmistakably belong to the weirder side of the this beloved franchise.

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There was so much that they didn’t give me. I was trying to find those things in her, I think. — Takuru Miyashiro


Afterword

Call it my unashamed love for the entire Science Adventure Series, but despite its rushed pacing and shaky character motives, I’ll still award ChaoS;Child worth the watch with a “Coffee” rating. At the very least, its high tension and dramatic twists made for a very interesting narrative, and it is visually appealing. Not that I’d place it on the top of my thriller anime favorites list (of which no such thing exists), but it would be on there for sure.

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But what did you think of ChaoS;Child? It was pretty cool to see Takumi and the old ChaoS;HEAd gang reanimated in the 2017 art style in that “Episode 0” prequel recap! I know the Chaos side of the franchise gets a lot of flack for things I’ve said over and over again now: rushed pacing, poor explanations, and weak character backgrounds. Even then, did you enjoy it as much as I did? Do let me know, for I fear that my own passion for this series could be a delusion in itself! Haha, thanks for reading, and until next time, this has been

– Takuto, your host